protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); Content.Load<BitmapFont>("Fonts/courier-new-32"); _tiledMap = Content.Load<TiledMap>("Tilesets/level01"); _world = new CollisionWorld(new Vector2(0, 900)); _world.CreateGrid(_tiledMap.GetLayer<TiledTileLayer>("Tile Layer 1")); var animationGroup = Content.Load<SpriteSheetAnimationGroup>("Sprites/zombie-animations"); _zombie = new Zombie(animationGroup); var zombieActor = _world.CreateActor(_zombie); zombieActor.Position = new Vector2(462.5f, 896f); }