public void UpdatedAIEventArgsConstructorTest()
 {
     IArtificialIntelligence artificialIntelligence = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedAIEventArgs target = new UpdatedAIEventArgs( artificialIntelligence, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldAITest()
 {
     IArtificialIntelligence artificialIntelligence = null; // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     UpdatedAIEventArgs target = new UpdatedAIEventArgs( artificialIntelligence, gameEntity ); // TODO: 初始化为适当的值
     IArtificialIntelligence actual;
     actual = target.OldAI;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnUpdatedAI(IArtificialIntelligence artificialIntelligence, WorldEntity gameEntity)
        {
            EventHandler <UpdatedAIEventArgs> tempAfterEventArgs = m_EventUpdatedAI;

            if (tempAfterEventArgs != null)
            {
                UpdatedAIEventArgs eventArgs = new UpdatedAIEventArgs(artificialIntelligence, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnUpdatedAI( IArtificialIntelligence artificialIntelligence, WorldEntity gameEntity )
 {
     EventHandler<UpdatedAIEventArgs> tempAfterEventArgs = m_EventUpdatedAI;
     if ( tempAfterEventArgs != null )
     {
         UpdatedAIEventArgs eventArgs = new UpdatedAIEventArgs( artificialIntelligence, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }