public void NewLocationTest() { Point3D location = new Point3D(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovingToCallEventArgs target = new MovingToCallEventArgs( location, gameEntity ); // TODO: 初始化为适当的值 Point3D actual; actual = target.NewLocation; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void IsCancelTest() { Point3D location = new Point3D(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovingToCallEventArgs target = new MovingToCallEventArgs( location, gameEntity ); // TODO: 初始化为适当的值 bool expected = false; // TODO: 初始化为适当的值 bool actual; target.IsCancel = expected; actual = target.IsCancel; Assert.AreEqual( expected, actual ); Assert.Inconclusive( "验证此测试方法的正确性。" ); }
/// <summary> /// /// </summary> internal bool OnMovingTo(Point3D location, WorldEntity gameEntity) { EventHandler <MovingToCallEventArgs> tempBeforeEventArgs = m_EventMovingToCall; if (tempBeforeEventArgs != null) { MovingToCallEventArgs eventArgs = new MovingToCallEventArgs(location, gameEntity); tempBeforeEventArgs(this, eventArgs); return(eventArgs.IsCancel); } return(false); }
public void MovingToCallEventArgsConstructorTest() { Point3D location = new Point3D(); // TODO: 初始化为适当的值 WorldEntity gameEntity = null; // TODO: 初始化为适当的值 MovingToCallEventArgs target = new MovingToCallEventArgs( location, gameEntity ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
/// <summary> /// /// </summary> internal bool OnMovingTo( Point3D location, WorldEntity gameEntity ) { EventHandler<MovingToCallEventArgs> tempBeforeEventArgs = m_EventMovingToCall; if ( tempBeforeEventArgs != null ) { MovingToCallEventArgs eventArgs = new MovingToCallEventArgs( location, gameEntity ); tempBeforeEventArgs( this, eventArgs ); return eventArgs.IsCancel; } return false; }