public void MovedToCallEventArgsConstructorTest()
 {
     Point3D location = new Point3D(); // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     MovedToCallEventArgs target = new MovedToCallEventArgs( location, gameEntity );
     Assert.Inconclusive( "TODO: 实现用来验证目标的代码" );
 }
 public void OldLocationTest()
 {
     Point3D location = new Point3D(); // TODO: 初始化为适当的值
     WorldEntity gameEntity = null; // TODO: 初始化为适当的值
     MovedToCallEventArgs target = new MovedToCallEventArgs( location, gameEntity ); // TODO: 初始化为适当的值
     Point3D actual;
     actual = target.OldLocation;
     Assert.Inconclusive( "验证此测试方法的正确性。" );
 }
        /// <summary>
        ///
        /// </summary>
        internal void OnMovedTo(Point3D location, WorldEntity gameEntity)
        {
            EventHandler <MovedToCallEventArgs> tempAfterEventArgs = m_EventMovedToCall;

            if (tempAfterEventArgs != null)
            {
                MovedToCallEventArgs eventArgs = new MovedToCallEventArgs(location, gameEntity);
                tempAfterEventArgs(this, eventArgs);
            }
        }
 /// <summary>
 /// 
 /// </summary>
 internal void OnMovedTo( Point3D location, WorldEntity gameEntity )
 {
     EventHandler<MovedToCallEventArgs> tempAfterEventArgs = m_EventMovedToCall;
     if ( tempAfterEventArgs != null )
     {
         MovedToCallEventArgs eventArgs = new MovedToCallEventArgs( location, gameEntity );
         tempAfterEventArgs( this, eventArgs );
     }
 }