/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BaseReputationManagerEventArgs(BaseReputationHandler <T> reputationHandlerT) { m_ReputationHandler = reputationHandlerT; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public BeforeAddReputationCallEventArgs(T addReputation, BaseReputationHandler <T> reputationHandlerT) : base(reputationHandlerT) { m_AddReputation = addReputation; }
/// <summary> /// 初始化构造 /// </summary> /// <param name="baseCreature"></param> public AfterRemoveReputationCallEventArgs(T removeReputation, BaseReputationHandler <T> reputationHandlerT) : base(reputationHandlerT) { m_RemoveReputation = removeReputation; }