public void IndicatingPosTest() { ConsoleProgressBar target = new ConsoleProgressBar(); // TODO: 初始化为适当的值 int actual; actual = target.IndicatingPos; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void MaximumStepTest() { ConsoleProgressBar target = new ConsoleProgressBar(); // TODO: 初始化为适当的值 int actual; actual = target.MaximumStep; Assert.Inconclusive( "验证此测试方法的正确性。" ); }
public void ConsoleProgressBarConstructorTest() { int iMaximumStep = 0; // TODO: 初始化为适当的值 int iIndicatingLength = 0; // TODO: 初始化为适当的值 ConsoleProgressBar target = new ConsoleProgressBar( iMaximumStep, iIndicatingLength ); Assert.Inconclusive( "TODO: 实现用来验证目标的代码" ); }
public void BeginStepTest() { ConsoleProgressBar target = new ConsoleProgressBar(); // TODO: 初始化为适当的值 string strBeginString = string.Empty; // TODO: 初始化为适当的值 target.BeginStep( strBeginString ); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
public void StepTest() { ConsoleProgressBar target = new ConsoleProgressBar(); // TODO: 初始化为适当的值 target.Step(); Assert.Inconclusive( "无法验证不返回值的方法。" ); }
/// <summary> /// /// </summary> /// <returns></returns> public static bool LoadDBCFiles( string strDirectory ) { ConsoleProgressBar consoleProgressBar = new ConsoleProgressBar( 40 ); consoleProgressBar.BeginStep( string.Format( "开始读取文件 {0}\\*.dbc", strDirectory ) ); string strFileName = strDirectory + "\\AreaTable.dbc"; if ( s_AreaTableEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\AuctionHouse.dbc"; if ( s_AuctionHouseEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\BankBagSlotPrices.dbc"; if ( s_BankBagSlotPricesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\BattlemasterList.dbc"; if ( s_BattlemasterListEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ChatChannels.dbc"; if ( s_ChatChannelsEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ChrClasses.dbc"; if ( s_ChrClassesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ChrRaces.dbc"; if ( s_ChrRacesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\CreatureFamily.dbc"; if ( s_CreatureFamilyEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\CreatureSpellData.dbc"; if ( s_CreatureSpellDataEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\DurabilityCosts.dbc"; if ( s_DurabilityCostsEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\DurabilityQuality.dbc"; if ( s_DurabilityQualityEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\EmotesText.dbc"; if ( s_EmotesTextEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\Faction.dbc"; if ( s_FactionEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\FactionTemplate.dbc"; if ( s_FactionTemplateEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\GemProperties.dbc"; if ( s_GemPropertiesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ItemExtendedCost.dbc"; if ( s_ItemExtendedCostEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ItemRandomProperties.dbc"; if ( s_ItemRandomPropertiesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\ItemSet.dbc"; if ( s_ItemSetEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\Lock.dbc"; if ( s_LockEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\Map.dbc"; if ( s_MapEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\NameGen.dbc"; if ( s_NameGenEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SkillLineAbility.dbc"; if ( s_SkillLineAbilityEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SkillLine.dbc"; if ( s_SkillLineEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellCastTimes.dbc"; if ( s_SpellCastTimesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellDuration.dbc"; if ( s_SpellDurationEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\Spell.dbc"; if ( s_SpellEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellItemEnchantmentCondition.dbc"; if ( s_SpellItemEnchantmentConditionEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellItemEnchantment.dbc"; if ( s_SpellItemEnchantmentEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellRadius.dbc"; if ( s_SpellRadiusEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\SpellRange.dbc"; if ( s_SpellRangeEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\StableSlotPrices.dbc"; if ( s_StableSlotPricesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\Talent.dbc"; if ( s_TalentEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\TalentTab.dbc"; if ( s_TalentTabEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\TaxiNodes.dbc"; if ( s_TaxiNodesEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\TaxiPath.dbc"; if ( s_TaxiPathEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\TaxiPathNode.dbc"; if ( s_TaxiPathNodeEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\TransportAnimation.dbc"; if ( s_TransportAnimationEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\WorldMapArea.dbc"; if ( s_WorldMapAreaEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\WorldMapOverlay.dbc"; if ( s_WorldMapOverlayEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); strFileName = strDirectory + "\\WorldSafeLocs.dbc"; if ( s_WorldSafeLocsEntry.LoadFile( strFileName ) == false ) { LOGs.WriteLine( LogMessageType.MSG_ERROR, "读取文件 {0} 失败!", strFileName ); return false; } consoleProgressBar.Step(); consoleProgressBar.EndStep( string.Format( "完成读取文件 {0}\\*.dbc", strDirectory ) ); // must be after sAreaStore and sMapStore loading for ( uint iIndex = 0; iIndex < s_AreaTableEntry.Count; ++iIndex ) { AreaTableEntry areaTableEntry = s_AreaTableEntry.LookupRowEntry( iIndex ); if ( areaTableEntry != null ) { // fill AreaId->DBC records s_AreaFlagByAreaID.Add( areaTableEntry.ID, areaTableEntry.m_ExplorationFlag ); // fill MapId->DBC records if ( areaTableEntry.m_ZoneId == 0 ) // not sub-zone { MapEntry mapEntry = s_MapEntry.LookupIDEntry( areaTableEntry.m_MapId ); if ( mapEntry == null ) continue; if ( mapEntry.m_MapType != 0 /*MAP_COMMON*/) // 有不用的值? s_AreaFlagByMapID[areaTableEntry.m_MapId] = areaTableEntry.m_ExplorationFlag; } } } for ( uint iIndex = 0; iIndex < s_SpellEntry.Count; ++iIndex ) { SpellEntry spellEntry = s_SpellEntry.LookupRowEntry( iIndex ); if ( spellEntry == null ) continue; if ( spellEntry.m_Category != 0 ) s_SpellCategory.Add( spellEntry.m_Category, iIndex ); } // create telent spells set for ( uint iIndex = 0; iIndex < s_TalentEntry.Count; ++iIndex ) { TalentEntry talentEntry = s_TalentEntry.LookupRowEntry( iIndex ); if ( talentEntry == null ) continue; if ( talentEntry.m_RankID1 != 0 ) { s_TalentSpellCosts.Add( talentEntry.m_RankID1, 1 ); } if ( talentEntry.m_RankID2 != 0 ) { s_TalentSpellCosts.Add( talentEntry.m_RankID2, 2 ); } if ( talentEntry.m_RankID3 != 0 ) { s_TalentSpellCosts.Add( talentEntry.m_RankID3, 3 ); } if ( talentEntry.m_RankID4 != 0 ) { s_TalentSpellCosts.Add( talentEntry.m_RankID4, 4 ); } if ( talentEntry.m_RankID5 != 0 ) { s_TalentSpellCosts.Add( talentEntry.m_RankID5, 5 ); } } // Initialize global taxinodes mask for ( uint iIndex = 0; iIndex < s_TalentEntry.Count; ++iIndex ) { TalentEntry talentEntry = s_TalentEntry.LookupRowEntry( iIndex ); if ( talentEntry != null ) { uint field = ( iIndex / 32 ); uint submask = (uint)( 1 << (int)( iIndex % 32 ) ); s_TaxiNodesMask[field] |= submask; } } for ( uint iIndex = 0; iIndex < s_TaxiPathEntry.Count; ++iIndex ) { TaxiPathEntry taxiPathEntry = s_TaxiPathEntry.LookupRowEntry( iIndex ); if ( taxiPathEntry == null ) continue; Dictionary<uint, TaxiPathBySourceAndDestination> taxiPathSetForSource = null; s_TaxiPathSetBySource.TryGetValue( taxiPathEntry.m_From, out taxiPathSetForSource ); if ( taxiPathSetForSource == null ) { taxiPathSetForSource = new Dictionary<uint, TaxiPathBySourceAndDestination>(); TaxiPathBySourceAndDestination taxiPathBySourceAndDestination = new TaxiPathBySourceAndDestination(); taxiPathBySourceAndDestination.m_ID = taxiPathEntry.ID; taxiPathBySourceAndDestination.m_Price = taxiPathEntry.m_Price; taxiPathSetForSource.Add( taxiPathEntry.m_To, taxiPathBySourceAndDestination ); s_TaxiPathSetBySource.Add( taxiPathEntry.m_From, taxiPathSetForSource ); } else { TaxiPathBySourceAndDestination taxiPathBySourceAndDestination = new TaxiPathBySourceAndDestination(); taxiPathBySourceAndDestination.m_ID = taxiPathEntry.ID; taxiPathBySourceAndDestination.m_Price = taxiPathEntry.m_Price; taxiPathSetForSource.Add( taxiPathEntry.m_To, taxiPathBySourceAndDestination ); } } for ( uint iIndex = 0; iIndex < s_TaxiPathNodeEntry.Count; ++iIndex ) { TaxiPathNodeEntry taxiPathNodeEntry = s_TaxiPathNodeEntry.LookupRowEntry( iIndex ); if ( taxiPathNodeEntry == null ) continue; Dictionary<uint, TaxiPathNode> taxiPathNodeSeq = null; s_TaxiPathNodesByPath.TryGetValue( taxiPathNodeEntry.m_Path, out taxiPathNodeSeq ); if ( taxiPathNodeSeq == null ) { taxiPathNodeSeq = new Dictionary<uint, TaxiPathNode>(); TaxiPathNode taxiPathNode = new TaxiPathNode(); taxiPathNode.m_MapId = taxiPathNodeEntry.m_MapId; taxiPathNode.m_X = taxiPathNodeEntry.m_X; taxiPathNode.m_Y = taxiPathNodeEntry.m_Y; taxiPathNode.m_Z = taxiPathNodeEntry.m_Z; taxiPathNode.m_ActionFlag = taxiPathNodeEntry.m_ActionFlag; taxiPathNode.m_WaitTime = taxiPathNodeEntry.m_WaitTime; taxiPathNodeSeq.Add( taxiPathNodeEntry.m_Seq, taxiPathNode ); s_TaxiPathNodesByPath.Add( taxiPathNodeEntry.m_Path, taxiPathNodeSeq ); } else { TaxiPathNode taxiPathNode = new TaxiPathNode(); taxiPathNode.m_MapId = taxiPathNodeEntry.m_MapId; taxiPathNode.m_X = taxiPathNodeEntry.m_X; taxiPathNode.m_Y = taxiPathNodeEntry.m_Y; taxiPathNode.m_Z = taxiPathNodeEntry.m_Z; taxiPathNode.m_ActionFlag = taxiPathNodeEntry.m_ActionFlag; taxiPathNode.m_WaitTime = taxiPathNodeEntry.m_WaitTime; taxiPathNodeSeq.Add( taxiPathNodeEntry.m_Seq, taxiPathNode ); } } return false; }