internal Buckets(BucketState state) { this.Count = state.Count; this.Data = state.Data; this.BucketSize = state.BucketSize; this.Max = state.Max; }
public static void Serialize(BinaryWriter bw, BucketState state) { bw.Write(state.BucketSize); bw.Write(state.Max); bw.Write(state.Count); bw.Write(state.Data); }
public static void Serialize(BinaryWriter bw, BucketState state) { bw.Write(state.bucketSize); bw.Write(state.max); bw.Write(state.count); bw.Write(state.data); }
internal Buckets(BucketState state) { this.count = state.count; this.Data = state.data; this.bucketSize = state.bucketSize; this.Max = state.max; }