protected Element CreateLine(Line line, Element visibleTo, Element location, Element scale, IWorkshopTree reevaluation, Element rotation)
        {
            Vertex  vertex1 = line.Vertex1;
            Vertex  vertex2 = line.Vertex2;
            Element pos1;
            Element pos2;

            bool scaleSet    = false;
            bool rotationSet = false;

            if (scale != null)
            {
                double?constantScale = null;

                // Double constant scale
                if (scale.ConstantSupported <double>())
                {
                    constantScale = (double)scale.GetConstant();
                }

                // Null constant rotation
                else if (scale is V_Null)
                {
                    constantScale = 1;
                }

                if (constantScale == 1)
                {
                    scaleSet = true;
                }

                if (!scaleSet && constantScale != null)
                {
                    vertex1  = vertex1.Scale((double)constantScale);
                    vertex2  = vertex2.Scale((double)constantScale);
                    scaleSet = true;
                }
            }

            if (rotation != null)
            {
                Vertex rotationConstant = null;

                // Vector constant rotation
                if (rotation.ConstantSupported <Vertex>())
                {
                    rotationConstant = (Vertex)rotation.GetConstant();
                }

                // Double constant rotation
                else if (rotation.ConstantSupported <double>())
                {
                    rotationConstant = new Vertex(0, (double)rotation.GetConstant(), 0);
                }

                // Null constant rotation
                else if (rotation is V_Null)
                {
                    rotationConstant = new Vertex(0, 0, 0);
                }

                if (rotationConstant != null && rotationConstant.EqualTo(new Vertex(0, 0, 0)))
                {
                    rotationSet = true;
                }

                if (rotationConstant != null && !rotationSet)
                {
                    vertex1     = vertex1.Rotate(rotationConstant);
                    vertex2     = vertex2.Rotate(rotationConstant);
                    rotationSet = true;
                }
            }

            if (rotation != null && !rotationSet)
            {
                var pos1X = new V_Number(vertex1.X);
                var pos1Y = new V_Number(vertex1.Y);
                var pos1Z = new V_Number(vertex1.Z);
                var pos2X = new V_Number(vertex2.X);
                var pos2Y = new V_Number(vertex2.Y);
                var pos2Z = new V_Number(vertex2.Z);

                var yaw   = Element.Part <V_HorizontalAngleFromDirection>(rotation);
                var pitch = Element.Part <V_VerticalAngleFromDirection>(rotation);

                var cosa = Element.Part <V_CosineFromDegrees>(pitch);
                var sina = Element.Part <V_SineFromDegrees>(pitch);

                var cosb = Element.Part <V_CosineFromDegrees>(yaw);
                var sinb = Element.Part <V_SineFromDegrees>(yaw);

                var Axx = Element.Part <V_Multiply>(cosa, cosb);
                var Axy = Element.Part <V_Subtract>(new V_Number(0), sina);
                var Axz = Element.Part <V_Multiply>(cosa, sinb);

                var Ayx = Element.Part <V_Multiply>(sina, cosb);
                var Ayy = cosa;
                var Ayz = Element.Part <V_Multiply>(sina, sinb);

                var Azx = Element.Part <V_Multiply>(new V_Number(-1), sinb);

                pos1 = Element.Part <V_Vector>(
                    Element.Part <V_Add>(Element.Part <V_Add>(
                                             Element.Part <V_Multiply>(Axx, pos1X),
                                             Element.Part <V_Multiply>(Axy, pos1Y)),
                                         Element.Part <V_Multiply>(Axz, pos1Z)),
                    Element.Part <V_Add>(Element.Part <V_Add>(
                                             Element.Part <V_Multiply>(Ayx, pos1X),
                                             Element.Part <V_Multiply>(Ayy, pos1Y)),
                                         Element.Part <V_Multiply>(Ayz, pos1Z)),
                    Element.Part <V_Add>(
                        Element.Part <V_Multiply>(Azx, pos1X),
                        pos1Z)
                    );

                pos2 = Element.Part <V_Vector>(
                    Element.Part <V_Add>(Element.Part <V_Add>(
                                             Element.Part <V_Multiply>(Axx, pos2X),
                                             Element.Part <V_Multiply>(Axy, pos2Y)),
                                         Element.Part <V_Multiply>(Axz, pos2Z)),
                    Element.Part <V_Add>(Element.Part <V_Add>(
                                             Element.Part <V_Multiply>(Ayx, pos2X),
                                             Element.Part <V_Multiply>(Ayy, pos2Y)),
                                         Element.Part <V_Multiply>(Ayz, pos2Z)),
                    Element.Part <V_Add>(
                        Element.Part <V_Multiply>(Azx, pos2X),
                        pos2Z)
                    );
            }
            else
            {
                pos1 = vertex1.ToVector();
                pos2 = vertex2.ToVector();
            }

            if (scale != null && !scaleSet)
            {
                pos1 = Element.Part <V_Multiply>(pos1, scale);
                pos2 = Element.Part <V_Multiply>(pos2, scale);
            }

            return(Element.Part <A_CreateBeamEffect>(
                       visibleTo,
                       EnumData.GetEnumValue(BeamType.GrappleBeam),
                       Element.Part <V_Add>(location, pos1),
                       Element.Part <V_Add>(location, pos2),
                       EnumData.GetEnumValue(Elements.Color.Red),
                       reevaluation
                       ));
        }
示例#2
0
        protected void CreateLine(ActionSet actionSet, Line line, Element visibleTo, Element location, Element rotation, Element scale, IWorkshopTree reevaluation)
        {
            Vertex  vertex1 = line.Vertex1;
            Vertex  vertex2 = line.Vertex2;
            Element pos1;
            Element pos2;

            bool scaleSet    = false;
            bool rotationSet = false;

            if (scale != null)
            {
                double?constantScale = null;

                // Double constant scale
                if (scale.ConstantSupported <double>())
                {
                    constantScale = (double)scale.GetConstant();
                }

                // Null constant rotation
                else if (scale is V_Null)
                {
                    constantScale = 1;
                }

                if (constantScale == 1)
                {
                    scaleSet = true;
                }

                if (!scaleSet && constantScale != null)
                {
                    vertex1  = vertex1.Scale((double)constantScale);
                    vertex2  = vertex2.Scale((double)constantScale);
                    scaleSet = true;
                }
            }

            if (rotation != null)
            {
                Vertex rotationConstant = null;

                // Vector constant rotation
                if (rotation.ConstantSupported <Vertex>())
                {
                    rotationConstant = (Vertex)rotation.GetConstant();
                }

                // Double constant rotation
                else if (rotation.ConstantSupported <double>())
                {
                    rotationConstant = new Vertex(0, (double)rotation.GetConstant(), 0);
                }

                // Null constant rotation
                else if (rotation is V_Null)
                {
                    rotationConstant = new Vertex(0, 0, 0);
                }

                if (rotationConstant != null && rotationConstant.EqualTo(new Vertex(0, 0, 0)))
                {
                    rotationSet = true;
                }

                if (rotationConstant != null && !rotationSet)
                {
                    vertex1     = vertex1.Rotate(rotationConstant);
                    vertex2     = vertex2.Rotate(rotationConstant);
                    rotationSet = true;
                }
            }

            if (rotation != null && !rotationSet)
            {
                var pos1X = vertex1.X;
                var pos1Y = vertex1.Y;
                var pos1Z = vertex1.Z;
                var pos2X = vertex2.X;
                var pos2Y = vertex2.Y;
                var pos2Z = vertex2.Z;

                var yaw   = Element.Part <V_HorizontalAngleFromDirection>(rotation);
                var pitch = Element.Part <V_VerticalAngleFromDirection>(rotation);

                var cosa = Element.Part <V_CosineFromDegrees>(pitch);
                var sina = Element.Part <V_SineFromDegrees>(pitch);

                var cosb = Element.Part <V_CosineFromDegrees>(yaw);
                var sinb = Element.Part <V_SineFromDegrees>(yaw);

                var Axx = cosa * cosb;
                var Axy = 0 - sina;
                var Axz = cosa * sinb;

                var Ayx = sina * cosb;
                var Ayy = cosa;
                var Ayz = sina * sinb;

                var Azx = -sinb;

                pos1 = Element.Part <V_Vector>(
                    Axx * pos1X +
                    Axy * pos1Y +
                    Axz * pos1Z,
                    Ayx * pos1X +
                    Ayy * pos1Y +
                    Ayz * pos1Z,
                    Azx * pos1X +
                    pos1Z
                    );

                pos2 = Element.Part <V_Vector>(
                    Axx * pos2X +
                    Axy * pos2Y +
                    Axz * pos2Z,
                    Ayx * pos2X +
                    Ayy * pos2Y +
                    Ayz * pos2Z,
                    Azx * pos2X +
                    pos2Z
                    );
            }
            else
            {
                pos1 = vertex1.ToVector();
                pos2 = vertex2.ToVector();
            }

            if (scale != null && !scaleSet)
            {
                pos1 = pos1 * scale;
                pos2 = pos2 * scale;
            }

            actionSet.AddAction(Element.Part <A_CreateBeamEffect>(
                                    visibleTo,
                                    EnumData.GetEnumValue(BeamType.GrappleBeam),
                                    location + pos1,
                                    location + pos2,
                                    EnumData.GetEnumValue(Elements.Color.Red),
                                    reevaluation
                                    ));
        }
示例#3
0
        protected void CreateLine(ActionSet actionSet, Line line, Element visibleTo, Element location, Element rotation, Element scale, IWorkshopTree reevaluation)
        {
            Vertex  vertex1 = line.Vertex1;
            Vertex  vertex2 = line.Vertex2;
            Element pos1;
            Element pos2;

            bool scaleSet    = false;
            bool rotationSet = false;

            if (scale != null)
            {
                double?constantScale = null;

                // Double constant scale
                if (scale.TryGetConstant(out double newScale))
                {
                    constantScale = newScale;
                }

                // Null constant rotation
                else if (scale.Function.Name == "Null")
                {
                    constantScale = 1;
                }

                if (constantScale == 1)
                {
                    scaleSet = true;
                }

                if (!scaleSet && constantScale != null)
                {
                    vertex1  = vertex1.Scale((double)constantScale);
                    vertex2  = vertex2.Scale((double)constantScale);
                    scaleSet = true;
                }
            }

            if (rotation != null)
            {
                Vertex rotationConstant = null;

                // Vector constant rotation
                if (rotation.TryGetConstant(out Vertex newPosition))
                {
                    rotationConstant = newPosition;
                }

                // Double constant rotation
                else if (rotation.TryGetConstant(out double y))
                {
                    rotationConstant = new Vertex(0, y, 0);
                }

                // Null constant rotation
                else if (rotation.Function.Name == "Null")
                {
                    rotationConstant = new Vertex(0, 0, 0);
                }

                if (rotationConstant != null && rotationConstant.EqualTo(new Vertex(0, 0, 0)))
                {
                    rotationSet = true;
                }

                if (rotationConstant != null && !rotationSet)
                {
                    vertex1     = vertex1.Rotate(rotationConstant);
                    vertex2     = vertex2.Rotate(rotationConstant);
                    rotationSet = true;
                }
            }

            if (rotation != null && !rotationSet)
            {
                var pos1X = vertex1.X;
                var pos1Y = vertex1.Y;
                var pos1Z = vertex1.Z;
                var pos2X = vertex2.X;
                var pos2Y = vertex2.Y;
                var pos2Z = vertex2.Z;

                var yaw   = Element.Part("Horizontal Angle From Direction", rotation);
                var pitch = Element.Part("Vertical Angle From Direction", rotation);

                var cosa = Element.Part("Cosine From Degrees", pitch);
                var sina = Element.Part("Sine From Degrees", pitch);

                var cosb = Element.Part("Cosine From Degrees", yaw);
                var sinb = Element.Part("Sine From Degrees", yaw);

                var Axx = cosa * cosb;
                var Axy = 0 - sina;
                var Axz = cosa * sinb;

                var Ayx = sina * cosb;
                var Ayy = cosa;
                var Ayz = sina * sinb;

                var Azx = -sinb;

                pos1 = Element.Vector(
                    Axx * pos1X +
                    Axy * pos1Y +
                    Axz * pos1Z,
                    Ayx * pos1X +
                    Ayy * pos1Y +
                    Ayz * pos1Z,
                    Azx * pos1X +
                    pos1Z
                    );

                pos2 = Element.Vector(
                    Axx * pos2X +
                    Axy * pos2Y +
                    Axz * pos2Z,
                    Ayx * pos2X +
                    Ayy * pos2Y +
                    Ayz * pos2Z,
                    Azx * pos2X +
                    pos2Z
                    );
            }
            else
            {
                pos1 = vertex1.ToVector();
                pos2 = vertex2.ToVector();
            }

            if (scale != null && !scaleSet)
            {
                pos1 = pos1 * scale;
                pos2 = pos2 * scale;
            }

            actionSet.AddAction(Element.Part("Create Beam Effect",
                                             visibleTo,
                                             ElementRoot.Instance.GetEnumValue("BeamType", "GrappleBeam"),
                                             location + pos1,
                                             location + pos2,
                                             ElementRoot.Instance.GetEnumValue("Color", "Red"),
                                             reevaluation
                                             ));
        }