示例#1
0
		public PointsTip(NumberFactory numberFactory, Vector2D center, int value)
		{
			Time = GlobalTime.Current.Milliseconds;
			number = numberFactory.CreateNumber(null, center.X, center.Y, 0.02f, Alignment.Center, 0,
				DefaultColors.Yellow, GameRenderLayer.Points);
			number.Show(value);
			plus = new Sprite("Plus", Rectangle.FromCenter(center.X - 0.01f - number.Width / 2f, center.Y + number.Height / 2f, 0.01f, 0.01f));
			plus.RenderLayer = (int)GameRenderLayer.Points;
			plus.Color = DefaultColors.Yellow;
		}
示例#2
0
 public PointsTip(NumberFactory numberFactory, Vector2D center, int value)
 {
     Time   = GlobalTime.Current.Milliseconds;
     number = numberFactory.CreateNumber(null, center.X, center.Y, 0.02f, Alignment.Center, 0,
                                         DefaultColors.Yellow, GameRenderLayer.Points);
     number.Show(value);
     plus             = new Sprite("Plus", Rectangle.FromCenter(center.X - 0.01f - number.Width / 2f, center.Y + number.Height / 2f, 0.01f, 0.01f));
     plus.RenderLayer = (int)GameRenderLayer.Points;
     plus.Color       = DefaultColors.Yellow;
 }
示例#3
0
		public Match(ScreenSpace screen, NumberFactory numberFactory, LogoFactory logoFactory)
			: base(Rectangle.Zero)
		{
			this.screen = screen;
			this.logoFactory = logoFactory;
			hud = new HudScene(screen, numberFactory);
			pause = new PausePage(screen);
			pause.Hide();
			Slice = new Slice();
			PointsTips = new List<PointsTip>();
			ErrorFlags = new List<ErrorFlag>();
			HideScore();
			screen.ViewportSizeChanged += RefreshSize;
			RefreshSize();
		}
示例#4
0
		public HudScene(ScreenSpace screen, NumberFactory numberFactory)
		{
			var view = screen.Viewport;
			var center = view.Width / 2f;
			var left = view.Left;
			var top = view.Top;
			var right = view.Right;
			pointsNumber = numberFactory.CreateNumber(this, left, top, 0.05f, Alignment.Left, 0,
				DefaultColors.Gray);
			levelCaption = new Sprite("LevelCaption",
				Rectangle.FromCenter(center, top + 0.02f, 0.07f, 0.03f));
			levelCaption.Color = DefaultColors.Yellow;
			// ReSharper disable DoNotCallOverridableMethodsInConstructor
			Add(levelCaption);
			levelNumber = numberFactory.CreateNumber(this, center, levelCaption.DrawArea.Bottom, 0.022f,
				Alignment.Center, 2, DefaultColors.Gray);
			var offsets = new[,] { { 0.108f, 0.025f }, { 0.083f, 0.033f }, { 0.05f, 0.05f } };
			errorIcons = new Sprite[3];
			for (int i = 0; i < errorIcons.Length; i++)
				Add(errorIcons[i] = new Sprite("ErrorIcon",
					new Rectangle(right - offsets[i, 0], top, offsets[i, 1], offsets[i, 1])));
			foreach (var control in Controls.FindAll(x => x is Sprite))
				control.RenderLayer = (int)GameRenderLayer.Hud;
		}
示例#5
0
		public GameLogic(ScreenSpace screen, NumberFactory numberFactory)
		{
			this.numberFactory = numberFactory;
			this.screen = screen;
			waveTimeout = GameSettings.InitialWaveTimeout;
		}