//internal const float LINKS_BottomMargin = 0.03f; protected BasePage(ScreenSpace screen) { this.screen = screen; links = new List<LogoLink>(); new Command(OnMouseMovement).Add(new MouseMovementTrigger()); new Command(OnMouseClick).Add(new MouseButtonTrigger()); }
protected ScreenSpace(Window window) { this.window = window; viewportPixelSize = window.ViewportPixelSize; window.ViewportSizeChanged += Update; window.OrientationChanged += UpdateOrientationChanged; current = this; }
public GameOverPage(ScreenSpace screen) : base(screen) { SetTitle("GameOver", 0.25f, 4f, 0.05f); AddButton(MenuButton.Home, 0.2f, 4f); AddButton(MenuButton.Retry, 0.2f, 4f); AddButton(MenuButton.Exit, 0.2f, 4f); }
public PausePage(ScreenSpace screen) : base(screen) { SetViewportBackground("PauseBackground"); SetTitle("Pause", 0.25f, 4f, 0.05f); AddButton(MenuButton.Resume, 0.2f, 4f); AddButton(MenuButton.NewGame, 0.2f, 4f); AddButton(MenuButton.Abort, 0.2f, 4f); }
public Game(ScreenSpace screen, Window window) { this.screen = screen; this.window = window; window.Title = "Delta Ninja - A Delta Engine sample"; window.ViewportPixelSize = new Size(1280, 720); InitBackground(); InitInput(); InitPages(); home.Show(); }
private void SquareWindowShouldAlwaysReturnRelativeValues(ScreenSpace screen) { window.ViewportPixelSize = new Size(100, 100); Assert.AreEqual(Vector2D.Zero, screen.TopLeft); Assert.AreEqual(Vector2D.One, screen.BottomRight); Assert.AreEqual(Rectangle.One, screen.Viewport); Assert.AreEqual(Vector2D.One, screen.FromPixelSpace(new Vector2D(100, 100))); Assert.AreEqual(Vector2D.Half, screen.FromPixelSpace(new Vector2D(50, 50))); Assert.IsTrue( screen.FromPixelSpace(new Rectangle(10, 10, 80, 80)).IsNearlyEqual(new Rectangle(0.1f, 0.1f, 0.8f, 0.8f))); }
public Console() : base(Rectangle.Zero, Color.Black) { screen = ScreenSpace.Current; screen.ViewportSizeChanged += UpdateDrawArea; CreateText(); UpdateDrawArea(); Add(new InteractiveState { WantsFocus = true }); Start<ControlUpdater>(); Start<Keyboard>(); AddKeyboardCommands(); IsEnabled = true; }
public HomePage(ScreenSpace screen) : base(screen) { SetTitle("DeltaNinjaHome", 0.4f, 3f, 0f); AddLogoLink("DeltaEngineLink", "http://deltaengine.net/", 0.07f, -2); AddLogoLink("CodePlexLink", "http://deltaninja.codeplex.com/", 0.07f, 2); AddButton(MenuButton.NewGame, 0.2f, 4f); AddButton(MenuButton.About, 0.2f, 4f); AddButton(MenuButton.Exit, 0.2f, 4f); new Command(CheckAboutBox).Add(new MouseButtonTrigger()); aboutBox = new Sprite("AboutBox", Rectangle.FromCenter(Vector2D.Half, new Size(0.38f, 0.38f * 0.6070f))); aboutBox.RenderLayer = 9000; aboutBox.IsActive = false; }
public Match(ScreenSpace screen, NumberFactory numberFactory, LogoFactory logoFactory) : base(Rectangle.Zero) { this.screen = screen; this.logoFactory = logoFactory; hud = new HudScene(screen, numberFactory); pause = new PausePage(screen); pause.Hide(); Slice = new Slice(); PointsTips = new List<PointsTip>(); ErrorFlags = new List<ErrorFlag>(); HideScore(); screen.ViewportSizeChanged += RefreshSize; RefreshSize(); }
public HudScene(ScreenSpace screen, NumberFactory numberFactory) { var view = screen.Viewport; var center = view.Width / 2f; var left = view.Left; var top = view.Top; var right = view.Right; pointsNumber = numberFactory.CreateNumber(this, left, top, 0.05f, Alignment.Left, 0, DefaultColors.Gray); levelCaption = new Sprite("LevelCaption", Rectangle.FromCenter(center, top + 0.02f, 0.07f, 0.03f)); levelCaption.Color = DefaultColors.Yellow; // ReSharper disable DoNotCallOverridableMethodsInConstructor Add(levelCaption); levelNumber = numberFactory.CreateNumber(this, center, levelCaption.DrawArea.Bottom, 0.022f, Alignment.Center, 2, DefaultColors.Gray); var offsets = new[,] { { 0.108f, 0.025f }, { 0.083f, 0.033f }, { 0.05f, 0.05f } }; errorIcons = new Sprite[3]; for (int i = 0; i < errorIcons.Length; i++) Add(errorIcons[i] = new Sprite("ErrorIcon", new Rectangle(right - offsets[i, 0], top, offsets[i, 1], offsets[i, 1]))); foreach (var control in Controls.FindAll(x => x is Sprite)) control.RenderLayer = (int)GameRenderLayer.Hud; }
public void Dispose() { window.ViewportSizeChanged -= Update; window.OrientationChanged -= UpdateOrientationChanged; current = null; }
public Background(ScreenSpace screen) : base("Background", screen.Viewport) { RenderLayer = (int)GameRenderLayer.Background; screen.ViewportSizeChanged += () => DrawArea = screen.Viewport; }
public LogoFactory(ScreenSpace screen) { this.screen = screen; }
public GameLogic(ScreenSpace screen, NumberFactory numberFactory) { this.numberFactory = numberFactory; this.screen = screen; waveTimeout = GameSettings.InitialWaveTimeout; }