public DefaultTowerSelectionPanelForTesting(Vector2D position, Game game) { towerPanel = new Scene(); clickedPosition = position; this.game = game; DisplayTowerSelectionPanel(); }
private void LoadAndSetup() { menuScene = BlocksContent.Load<Scene>("MainMenu"); foreach (var control in menuScene.Controls) { if (!control.GetType().IsSubclassOf(typeof(Button))) continue; var button = control as Button; if (button.Name=="StartGame") { button.Clicked += InvokeGameStart; } if (button.Name=="HowToPlay") { button.Clicked += ShowHowToPlaySubMenu; } if (button.Name=="QuitGame") { button.Clicked += TryInvokeQuit; } if (button.Name=="ContentSwitcher") { button.Clicked += SwitchContent; } } }
public DrenchMenu() { scene = new Scene(); CreateTheme(); AddOptionButtons(); AddSliders(); }
public HowToPlaySubMenu(Scene parent, Theme menuTheme) { this.parent = parent; this.menuTheme = menuTheme; SetQuadraticBackground("SidescrollerMainMenuBackground"); AddControlDescription(); AddBackButton(); }
public void Setup() { scene = new Scene(); for (int i = 0; i < 5; ++i) scene.Add(new Button(new Rectangle())); for (int i = 0; i < 5; ++i) scene.Add(new Slider(new Rectangle())); generator = new SceneCodeGenerator(new MockService("", "TestProject"), scene, "TestScene"); generator.GenerateSourceCodeClass(); }
public Number(Scene scene, Material[] materials, float left, float top, float height, Alignment align, int digitCount, Color color, GameRenderLayer layer = GameRenderLayer.Hud) { this.scene = scene; this.materials = materials; this.align = align; this.digitCount = digitCount; this.layer = layer; this.color = color; digitHeight = height; digitWidth = height / materials[0].DiffuseMap.PixelSize.AspectRatio; this.left = left; this.top = top; }
protected override void Preview(string contentName) { var scene = ContentLoader.Load<Scene>(contentName); Scene = new Scene(); foreach (var control in scene.Controls) { control.IsActive = true; if (!control.Contains<AnchoringState>()) control.Add(new AnchoringState()); CheckIfAnyMaterialIsCorrupt((Control)control); AddControlToScene((Control)control); control.IsActive = false; } }
public TreeManager(Team playerTeam) { gameScene = new Scene(); MainMenu.PlayerTeam = playerTeam; if (MainMenu.State != GameState.CountDown) MainMenu.State = GameState.Game; statusText = new FontText(MainMenu.Font, "", Rectangle.FromCenter(new Vector2D(0.5f, 0.25f), new Size(0.2f))); statusText.RenderLayer = 5; statusText.Color = Team.HumanYellow.ToColor(); var logo = new Sprite(new Material(Shader.Position2DUV, "Logo"), new Rectangle(0.02f, 0.205f, 0.15f, 0.15f)); logo.RenderLayer = -15; gameScene.Add(logo); CreateArrowSelectionAndBars(); OnClickSelectTree(); }
public UIEditorViewModel(Service service) { this.service = service; Messenger.Default.Send("ClearScene", "ClearScene"); uiEditorScene = new UIEditorScene(); uiEditorScene.ControlProcessor = new ControlProcessor(this); uiControl = new UIControl(); controlAdder = new ControlAdder(); controlChanger = new ControlChanger(); Adder = new ControlAdder(); Scene = new Scene(); InitializeDefaults(); InitializeGrid(); FillContentImageList(); FillMaterialList(); FillSceneNames(); FillListOfAvailableFonts(); SetMouseCommands(""); SetMessengers(); CreateCenteredControl("Button"); UIName = "MyScene"; CheckIfCanSaveScene(); new Command(() => DeleteSelectedControl("")).Add(new KeyTrigger(Key.Delete)); }
//ncrunch: no coverage start public HowToPlaySubMenu(Scene parent, Theme menuTheme, BlocksContent content) { this.parent = parent; this.menuTheme = menuTheme; var backgroundImage = content.Load<Image>("Background"); var backgroundMaterial = new Material(ContentLoader.Load<Shader>(Shader.Position2DUV), backgroundImage, backgroundImage.PixelSize); SetViewportBackground(backgroundMaterial); var gameLogoImage = content.Load<Image>("GameLogo"); var gameLogoMaterial = new Material(ContentLoader.Load<Shader>(Shader.Position2DUV), gameLogoImage, gameLogoImage.PixelSize); Add(new Sprite(gameLogoMaterial, Rectangle.FromCenter(0.5f, 0.35f, 0.4f, 0.2f))); AddControlDescription(); AddBackButton(); }
public SceneCodeGenerator(Service service, Scene scene, string sceneName) { this.service = service; this.scene = scene; sceneClassName = sceneName; }
public HowToPlaySubMenu(Scene parent, Theme menuTheme) { this.parent = parent; this.menuTheme = menuTheme; SetViewportBackground("SnakeMainMenuBackground"); AddControlDescription(); AddBackButton(); }
public HowToPlaySubMenu(Scene parent, Theme menuTheme, int renderLayer) { this.parent = parent; this.menuTheme = menuTheme; this.renderLayer = renderLayer; SetViewportBackground("AsteroidsMainMenuBackground"); AddControlDescription(); AddBackButton(); }
private static MemoryStream SaveEmptyScene() { var emptyScene = new Scene(); var data = BinaryDataExtensions.SaveToMemoryStream(emptyScene); data.Seek(0, SeekOrigin.Begin); return data; }
public void GenerateSourceCodeShouldApplyToCodingStyle() { var newScene = new Scene(); newScene.Add(new Button(new Rectangle())); newScene.Add(new Slider(new Rectangle())); generator = new SceneCodeGenerator(new MockService("", "TestProject"), newScene, "" + "FullTestScene"); generator.GenerateSourceCodeClass(); CheckIfGeneratedCodeIsValid(); }
public MainMenu(Window window) { menuScene = new Scene(); CreateMainMenu(); new Command(Command.Exit, window.CloseAfterFrame); }
public void CreateClassInProjectFolder() { var sceneSpy = new Scene(); var spyGenerator = new SceneCodeGeneratorSpy(new MockService("", "TestProject"), sceneSpy, "TestScene"); spyGenerator.GenerateSourceCodeClass(); Assert.IsTrue(spyGenerator.CreatedSourceClass); Assert.IsTrue( spyGenerator.csprojString.Contains("<Compile Include=" + '"' + "TestScene" + ".cs" + '"' + " />")); }
public SceneCodeGeneratorSpy(Service service, Scene scene, string sceneName) : base(service, scene, sceneName) {}
public Number CreateNumber(Scene scene, float left, float top, float height, Alignment align, int digitCount, Color color, GameRenderLayer layer = GameRenderLayer.Hud) { return new Number(scene, materials, left, top, height, align, digitCount, color, layer); }
public void OverwriteCreatedClass() { var sceneSpy = new Scene(); var spyGenerator = new SceneCodeGeneratorSpy(new MockService("", "TestProject"), sceneSpy, "TestScene"); spyGenerator.GenerateSourceCodeClass(); var firstClassString = spyGenerator.CreatedSourceClass; Assert.IsTrue(spyGenerator.CreatedSourceClass); sceneSpy.Add(new Button(new Rectangle())); spyGenerator.GenerateSourceCodeClass(); Assert.AreNotEqual(firstClassString, spyGenerator.CreatedClassString); }
private static Stream SaveSceneWithASlider() { var scene = new Scene(); scene.Controls.Add(new Slider(new Theme(), Rectangle.One)); var data = BinaryDataExtensions.SaveToMemoryStream(scene); data.Seek(0, SeekOrigin.Begin); return data; }
private static Stream SaveSceneWithAButtonWithFontText() { var scene = new Scene(); scene.Controls.Add(new Button(new Theme(), Rectangle.One, "Hello")); var data = BinaryDataExtensions.SaveToMemoryStream(scene); data.Seek(0, SeekOrigin.Begin); return data; }
private static Stream SaveSceneWithAButtonWithMaterial() { var scene = new Scene(); scene.Controls.Add(new Button(new Theme(), Rectangle.One, "Hello")); var material = new Material(ShaderFlags.Position2DColoredTextured, "DeltaEngineLogo"); scene.Controls[0].Get<Theme>().Button = material; scene.Controls[0].Get<Theme>().ButtonDisabled = material; scene.Controls[0].Get<Theme>().ButtonMouseover = material; scene.Controls[0].Get<Theme>().ButtonPressed = material; var data = BinaryDataExtensions.SaveToMemoryStream(scene); data.Seek(0, SeekOrigin.Begin); return data; }
public bool LoadScene() { if (!ContentLoader.Exists(UIName, ContentType.Scene)) return true; //ncrunch: no coverage editorService.Viewport.DestroyRenderedEntities(); Messenger.Default.Send("ClearScene", "ClearScene"); var scene = new Scene(); Scene = new Scene(); try { scene = ContentLoader.Load<Scene>(UIName); foreach (var control in scene.Controls) ActivateControl((Control)control); } catch { foreach (var control in EntitiesRunner.Current.GetEntitiesOfType<Control>()) ActivateControl((Control)control); } UISceneGrid.DrawGrid(); uiSceneGrid.UpdateGridOutline(SceneResolution); controlTransformer = new ControlTransformer(editorService); return false; }
public void LoadScene() { if (!ContentLoader.Exists(uiEditorScene.UIName, ContentType.Scene)) return; foreach (var entity in EntitiesRunner.Current.GetEntitiesOfType<DrawableEntity>()) entity.IsActive = false; Messenger.Default.Send("ClearScene", "ClearScene"); try { var scene = ContentLoader.Load<Scene>(uiEditorScene.UIName); Scene = new Scene(); foreach (Control control in scene.Controls) { control.IsActive = true; controlAdder.AddControlToScene(control, uiEditorScene); Messenger.Default.Send(control.GetTags()[0], "AddToHierachyList"); control.IsActive = false; if (uiEditorScene.GridRenderLayer <= control.RenderLayer) uiEditorScene.GridRenderLayer = control.RenderLayer + 1; } } catch { return; } uiEditorScene.ControlProcessor.CreateNewLines(); uiEditorScene.DrawGrid(); CheckIfCanSaveScene(); SetMouseCommands(""); }
private void InitializeLists() { Scene = new Scene(); AvailableFontsInProject = new ObservableCollection<string>(); MaterialList = new ObservableCollection<string>(); UIImagesInList = new ObservableCollection<string>(); ContentImageListList = new ObservableCollection<string>(); SceneNames = new ObservableCollection<string>(); ResolutionList = new ObservableCollection<string>(); SelectedEntity2DList = new List<Entity2D>(); SelectedControlNamesInList = new List<string>(); }
//ncrunch: no coverage start public virtual void RenderLevel() { if (Camera == null) return; scene = new Scene(); scene.SetQuadraticBackground("LevelBackgroundSpace"); levelModel = new Model(ModelName, Vector3D.Zero); }
public HighscoreSubMenu(Scene parent, Theme menuTheme, int renderLayer) { this.parent = parent; this.menuTheme = menuTheme; this.renderLayer = renderLayer; SetViewportBackground("AsteroidsMainMenuBackground"); scoreboard = new FontText(Font.Default, "", new Vector2D(0.5f, 0.45f)); scoreboard.RenderLayer = renderLayer + 2; Add(scoreboard); AddBackButton(); }
public void AddControlToScene(Control control, Scene scene) { Control newControl = null; if (control.GetType() == typeof(Picture)) newControl = new Picture((control as Picture).Theme, control.Material, control.DrawArea); else if (control.GetType() == typeof(Label)) { newControl = new Label((control as Picture).Theme, control.DrawArea, (control as Label).Text); newControl.Set(control.Get<BlendMode>()); newControl.Set(control.Material); } else if (control.GetType() == typeof(Button)) newControl = new Button((control as Picture).Theme, control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(InteractiveButton)) newControl = new InteractiveButton((control as Picture).Theme, control.DrawArea, (control as Button).Text); else if (control.GetType() == typeof(Slider)) newControl = new Slider((control as Picture).Theme, control.DrawArea); newControl.Name = control.Name; if (newControl.Name == null && newControl.GetTags()[0] != null) newControl.Name = newControl.GetTags()[0]; newControl.RenderLayer = control.RenderLayer; if (!control.Contains<AnchoringState>()) newControl.Set(new AnchoringState()); //ncrunch: no coverage else newControl.Set(control.Get<AnchoringState>()); scene.Add(newControl); }
private void SwitchContent() { contentSwitched = !contentSwitched; BlocksContent = contentSwitched ? new JewelBlocksContent() : (BlocksContent)new FruitBlocksContent(); Clear(); if (howToPlay != null) howToPlay.Clear(); howToPlay = null; menuScene = null; LoadAndSetup(); }