private static FontText LoadFontText(BinaryReader reader, byte[] versionBytes) { var fontText = new FontText(); fontText.SetComponents(LoadComponents(fontText, reader, versionBytes)); var hasZeroTags = reader.ReadByte(); var hasZeroBehaviors = reader.ReadByte(); var hasOneDrawBehavior = reader.ReadByte(); reader.ReadByte(); reader.ReadString(); reader.ReadString(); fontText.OnDraw<FontRenderer>(); return fontText; }