public LogoGame(Renderer render, Time time, Window window) { box = new ColoredRectangle(render, Point.Half, Size.Half, Color.Red); this.time = time; this.window = window; window.BackgroundColor = Color.CornflowerBlue; }
protected override void Render(Renderer renderer, Time time) { var gravity = new Point(0.0f, 9.81f); if (DrawArea.Bottom < renderer.Screen.Bottom) velocity += gravity * 0.2f * time.CurrentDelta; base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { renderer.DrawLine(DrawArea.TopLeft, DrawArea.TopRight, Color); renderer.DrawLine(DrawArea.TopRight, DrawArea.BottomRight, Color); renderer.DrawLine(DrawArea.BottomRight, DrawArea.BottomLeft, Color); renderer.DrawLine(DrawArea.BottomLeft, DrawArea.TopLeft, Color); }
public EmptyLevel(Content content, Renderer renderer, Score score) : base(content, renderer, score) { for (int x = 0; x < rows; x++) for (int y = 0; y < columns; y++) bricks[x, y].Dispose(); }
protected override void Render(Renderer renderer, Time time) { var rotSpeed = RotationSpeed * time.CurrentDelta; if (Rotation < 0 - rotSpeed) Rotation += rotSpeed; base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { MoveSprite(); Color.AlphaValue = 1.0f - elapsed / timeout; base.Render(renderer, time); CheckIfTimeToDispose(time); }
protected override void Render(Renderer renderer, Time time) { Rotation += rotationSpeed * time.CurrentDelta; DrawArea.Center += velocity * time.CurrentDelta; velocity.ReflectIfHittingBorder(DrawArea, renderer.Screen.Viewport); base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { if (IsVisible && time.CheckEvery(DoDamageEvery)) DoDamage(); base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { screen = renderer.Screen; if (Rotation == 0.0f) DrawImage(); else DrawImageWithRotation(); }
protected override void Render(Renderer renderer, Time time) { if (areEllipsePointsOutOfDate) StoreEllipsePoints(); for (int i = 1; i < ellipsePoints.Length; i++) renderer.DrawLine(Center + ellipsePoints[i - 1], Center + ellipsePoints[i], Color); }
protected override void Render(Renderer renderer, Time time) { xPosition = xPosition.Clamp(renderer.Screen.Left + HalfWidth, renderer.Screen.Right - HalfWidth); var yPosition = renderer.Screen.GetInnerPoint(0.5f, 0.9f).Y; DrawArea = Rectangle.FromCenter(xPosition, yPosition, Width, Height); base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { if (areCachedLinesOutOfDate) CacheLines(); foreach (Line2D line in lines) renderer.DrawLine(TopLeft + line.StartPosition, TopLeft + line.EndPosition, Color); }
protected override void Render(Renderer renderer, Time time) { Color.AlphaValue = 1.0f - elapsed / timeout; base.Render(renderer, time); elapsed += time.CurrentDelta; if (elapsed >= timeout) Dispose(); }
private void AddUIRight(Content content, Renderer renderer) { var rightImage = content.Load<Image>("UIRight"); rightWidth = rightImage.PixelSize.Width / Score.QuadraticFullscreenSize.Width; rightBorder = new Sprite(rightImage, new Rectangle(DrawArea.Right - rightWidth, DrawArea.Top + topHeight, rightWidth, DrawArea.Height - (bottomHeight + topHeight))) { RenderLayer = ForegroundLayer }; renderer.Add(rightBorder); }
public Game(Content content, Renderer renderer, Time time, Score score, RabbitsGrid rabbits) { gameOverImage = content.Load<Image>("GameOver"); this.time = time; this.score = score; this.renderer = renderer; this.rabbits = rabbits; rabbits.InitializeRabbits(); }
public Level(Content content, Renderer renderer, Score score) { brickImage = content.Load<Image>("Brick"); explosionImage = content.Load<Image>("Explosion"); explosionSound = content.Load<Sound>("BrickExplosion"); lostBallSound = content.Load<Sound>("LostBall"); this.renderer = renderer; this.score = score; Initialize(); }
public RabbitsGrid(Content content, Renderer renderer, Time time, Score score) : base(GetColumns(renderer.Screen.Viewport), GetRows(renderer.Screen.Viewport)) { rabbitImage = content.Load<Image>("Rabbit"); deadRabbitImage = content.Load<Image>("DeadRabbit"); malletHitSound = content.Load<Sound>("MalletHit"); malletBloodImage = content.Load<Image>("BloodSplatter"); this.renderer = renderer; this.score = score; this.time = time; }
public UserInterface(BlocksContent content, Renderer renderer) { this.renderer = renderer; this.content = content; AddBackground(); AddGrid(); AddScoreWindow(); AddText(); if (!ExceptionExtensions.IsReleaseMode) AddGridOutline(); }
private void AddUITop(Content content, Renderer renderer) { var topImage = content.Load<Image>("UITop"); topHeight = topImage.PixelSize.Height / Score.QuadraticFullscreenSize.Height; topBorder = new Sprite(topImage, new Rectangle(DrawArea.Left, DrawArea.Top, DrawArea.Width, topHeight)) { RenderLayer = ForegroundLayer }; renderer.Add(topBorder); }
public Level(Content content, Renderer renderer, Score score) { brickImage = content.Load<Image>("Brick"); explosionImage = content.Load<Image>("Explosion"); explosionSound = content.Load<Sound>("BrickExplosion"); lostBallSound = content.Load<Sound>("LostBall"); this.renderer = renderer; this.score = score; Initialize(); renderer.Screen.ViewportSizeChanged += UpdateDrawAreas; }
private void AddUIBottom(Content content, Renderer renderer) { var bottomImage = content.Load<Image>("UIBottom"); bottomHeight = bottomImage.PixelSize.Height / Score.QuadraticFullscreenSize.Height; bottomBorder = new Sprite(bottomImage, new Rectangle(DrawArea.Left, DrawArea.Bottom - bottomHeight, DrawArea.Width, bottomHeight)) { RenderLayer = ForegroundLayer }; renderer.Add(bottomBorder); }
protected override void Render(Renderer renderer, Time time) { float frictionMultiplier = 1.0f - FrictionFactorPerSecond * time.CurrentDelta; velocity *= frictionMultiplier; rotationSpeed *= frictionMultiplier; Point remVelocity = velocity; base.Render(renderer, time); if (velocity == remVelocity) return; frictionMultiplier = 1.0f - FrictionFactorPerSecond * 0.5f; velocity *= frictionMultiplier; }
public UI(ItemHandler items, Score score, Content content, Renderer renderer, Window window, InputCommands inputCommands) : base(content.Load<Image>("GrassBackground"), renderer.Screen.Viewport) { window.ShowCursor = false; window.Title = "Game Of Death - Kill rabbits before they occupy more than 75% of the world!"; inputCommands.Add(Key.Escape, window.Dispose); RenderLayer = MinRenderLayer; AddUITop(content, renderer); AddUIBottom(content, renderer); AddUILeft(content, renderer); AddUIRight(content, renderer); renderer.Screen.ViewportSizeChanged += () => Update(renderer); }
public ItemHandler(Game game, Score score, Content content, InputCommands inputCommands, Renderer renderer) { this.game = game; this.score = score; this.renderer = renderer; CreateItems(content); CreateIcons(content); SelectItem(0); inputCommands.AddMouseMovement(mouse => CurrentItem.UpdatePosition(mouse.Position)); inputCommands.Add(MouseButton.Left, State.Pressing, mouse => SelectIconOrHandleItemInGame(mouse.Position)); inputCommands.Add(touch => SelectIconOrHandleItemInGame(touch.GetPosition(0))); }
public Background(Content content, Renderer renderer) : base(content.Load<Image>("Background"), renderer.Screen.Viewport) { renderer.Screen.ViewportSizeChanged += () => DrawArea = renderer.Screen.Viewport; }
private void Update(Renderer renderer) { DrawArea = renderer.Screen.Viewport; topBorder.DrawArea = new Rectangle(DrawArea.Left, DrawArea.Top, DrawArea.Width, topHeight); bottomBorder.DrawArea = new Rectangle(DrawArea.Left, DrawArea.Bottom - bottomHeight, DrawArea.Width, bottomHeight); leftBorder.DrawArea = new Rectangle(DrawArea.Left, DrawArea.Top + topHeight, leftWidth, DrawArea.Height - (bottomHeight + topHeight)); rightBorder.DrawArea = new Rectangle(DrawArea.Right - rightWidth, DrawArea.Top + topHeight, rightWidth, DrawArea.Height - (bottomHeight + topHeight)); }
protected override void Render(Renderer renderer, Time time) { ShowDollars(renderer.Screen.TopLeft + new Point(0.1f, 0.042f), CurrentMoney); ShowKills(renderer.Screen.Viewport.TopRight + new Point(-0.09f, 0.042f), CurrentKills); }
protected override void Render(Renderer renderer, Time time) { renderer.DrawRectangle(Rectangle.One, new Color(0, 0, 0, Color.AlphaValue)); base.Render(renderer, time); }
protected override void Render(Renderer renderer, Time time) { foreach (Brick brick in Bricks) brick.Render(renderer); }
protected override void Render(Renderer renderer, Time time) { borders = renderer.Screen.Viewport; if (isOnPaddle) UpdateOnPaddle(); else UpdateInFlight(time.CurrentDelta); DrawArea = Rectangle.FromCenter(Position, new Size(Height)); base.Render(renderer, time); }