public void Draw30000LinesPerFrame() { var manyLines = new DrawingTests.Line(Vector2D.Zero, new Vector2D(1280, 720), Color.Red); const int NumberOfRandomLines = 30000; var vertices = new VertexPosition2DColor[2 * NumberOfRandomLines]; var random = Randomizer.Current; var viewport = Resolve<Window>().ViewportPixelSize; for (int i = 0; i < NumberOfRandomLines; i++) { var startPoint = new Vector2D(random.Get(0, viewport.Width), random.Get(0, viewport.Height)); var endPoint = startPoint + new Vector2D(random.Get(-50, 50), random.Get(-50, 50)); vertices[i * 2 + 0] = new VertexPosition2DColor(startPoint, Color.GetRandomColor()); vertices[i * 2 + 1] = new VertexPosition2DColor(endPoint, Color.GetRandomColor()); } manyLines.Set(vertices); }
public void Draw30000LinesPerFrame() { var manyLines = new DrawingTests.Line(Vector2D.Zero, new Vector2D(1280, 720), Color.Red); const int NumberOfRandomLines = 30000; var vertices = new VertexPosition2DColor[2 * NumberOfRandomLines]; var random = Randomizer.Current; var viewport = Resolve <Window>().ViewportPixelSize; for (int i = 0; i < NumberOfRandomLines; i++) { var startPoint = new Vector2D(random.Get(0, viewport.Width), random.Get(0, viewport.Height)); var endPoint = startPoint + new Vector2D(random.Get(-50, 50), random.Get(-50, 50)); vertices[i * 2 + 0] = new VertexPosition2DColor(startPoint, Color.GetRandomColor()); vertices[i * 2 + 1] = new VertexPosition2DColor(endPoint, Color.GetRandomColor()); } manyLines.Set(vertices); }