static void Main(string[] args) { // Create some new Wine objects Wine w1 = new Wine(2003, "Chateau Ste. Michelle Merlot", "Seven Hills", 23.50m); Wine w2 = new Wine(2005, "Mark Ryan Dissident", "Ciel du Cheval", 40.00m); // Write out the property values // Note that in these cases we are using the property getters Console.WriteLine("Wine 1: {0}, {1}", w1.MenuDescription, w1.Price); Console.WriteLine("Wine 2: {0}, {1}", w2.MenuDescription, w2.Price); Console.WriteLine(); // change the wholesale price of one of the wines using the setter w2.Price = 45.0m; // write out the wine description, note how the retail price automatically changes Console.WriteLine("Wine 2: {0}, {1}", w2.MenuDescription, w2.Price); Console.ReadLine(); }
static void Main(string[] args) { //Create some new Wine objects Wine w1 = new Wine(2003, "Chateau Ste. Michelle Merlot", "Seven Hills", 23.50m); Wine w2 = new Wine(2005, "Mark Ryan Dissident", "Ciel du Cheval", 40.00m); //Write out the property values //Note that in these cases we are using the Console.WriteLine("Wine 1: {0}, {1}", w1.MenuDescription, w1.Price); Console.WriteLine("Wine 2: {0}, {1}", w2.MenuDescription, w2.Price); Console.WriteLine(); //Change the wholesale price of one of the wines using the setter w2.Price = 45.0m; //Write out the wine description, note how the retail price automatically changes Console.WriteLine("Wine 2: {0}, {1}", w2.MenuDescription, w2.Price); Console.ReadLine(); }