public static void Main(string[] args) { int numberCars = int.Parse(Console.ReadLine()); List <Car> cars = new List <Car>(); for (int i = 0; i < numberCars; i++) { string[] carInfo = Console.ReadLine() .Split(" ", StringSplitOptions.RemoveEmptyEntries); string model = carInfo[0]; int engineSpeed = int.Parse(carInfo[1]); int enginePower = int.Parse(carInfo[2]); int cargoWeight = int.Parse(carInfo[3]); string cargoType = carInfo[4]; double tire1Pressure = double.Parse(carInfo[5]); int tire1Age = int.Parse(carInfo[6]); double tire2Pressure = double.Parse(carInfo[7]); int tire2Age = int.Parse(carInfo[8]); double tire3Pressure = double.Parse(carInfo[9]); int tire3Age = int.Parse(carInfo[10]); double tire4Pressure = double.Parse(carInfo[11]); int tire4Age = int.Parse(carInfo[12]); Engine engine = new Engine(engineSpeed, enginePower); Cargo cargo = new Cargo(cargoWeight, cargoType); Tire[] tires = new Tire[4] { new Tire(tire1Age, tire1Pressure), new Tire(tire2Age, tire2Pressure), new Tire(tire3Age, tire3Pressure), new Tire(tire4Age, tire4Pressure) }; Car car = new Car(model, engine, cargo, tires); cars.Add(car); } string command = Console.ReadLine(); if (command == "fragile") { cars = cars .Where(car => car.Cargo.CargoType == "fragile") .Where(car => car.IsPressureLessThanOne(car)) .ToList(); //cars = cars // .Where(car => car.Cargo.CargoType == "fragile" && // car.Tires.Any(t => t.TirePressure < 1)) // .ToList(); } if (command == "flamable") { cars = cars .Where(car => car.Cargo.CargoType == "flamable") .Where(car => car.Engine.EnginePower > 250) .ToList(); } //cars.ForEach(car => Console.WriteLine(car.Model)); Console.WriteLine(String.Join(Environment.NewLine, cars)); }