public override IEnumerator transitionIn() { Show(); // show stuff. // config emitters.... foreach (ClubSceneEmitterConfig config in emitters) { config.emitter.EmitClubbers(config.config); } DJ dj = WorldManager.instance.dj; dj.dialogue = djDialogue; dj.dancesRequired = dancesRequired; WorldManager.instance.portal.nextScene = nextClubScene; WorldManager.instance.currentQuest = quest; yield return(base.transitionIn()); }