private IEnumerator CryoblastMain() { active = false; GameObject projectile = Instantiate(Resources.Load("Projectiles/Potion/Potion"), origin, Quaternion.identity) as GameObject; Debug.Log("FREEZE!!"); yield return(null); if (targetBC != attackerBC) { Debug.Log(targetBC == attackerBC); while ((projectile.transform.position - destination).magnitude >= 0.005f) { projectile.transform.position = Vector3.MoveTowards(projectile.transform.position, destination, 10 * Time.deltaTime); yield return(null); } } targetBC.DeltaHP(-20); Destroy(projectile); FrozenEffect frozenEffect = new FrozenEffect(targetBC); targetBC.TryAddEffect(frozenEffect, targetBC.characterDataComponent.effects); // StartCoroutine(stimulatorEffect.ApplyEffect(targetBC.characterDataComponent.effects)); Debug.Log(description); EndEvent(out battleManager.busy); }
private IEnumerator VulnerabilityScanMain() { active = false; ScannedEffect scannedEffect = new ScannedEffect(targetBC); targetBC.TryAddEffect(scannedEffect, targetBC.characterDataComponent.effects); Debug.Log(description); EndEvent(out battleManager.busy); yield return(null); }
public override void ConfirmTarget() { try { currentCharControl.DeltaAP(2); currentCharControl.SetCD(typeof(AdrenalineTargetingController), 3); AdrenalineEffect adrenalineEffect = new AdrenalineEffect(currentCharControl); currentCharControl.TryAddEffect(adrenalineEffect, currentCharControl.characterDataComponent.effects); // StartCoroutine(adrenalineEffect.ApplyEffect(_currentCharacterDataComponent.effects)); } catch (Exception e) { Console.WriteLine(e); throw; } // Deselect(); currentCharControl.SwapTargeting(0); }
private IEnumerator OverloadMain() { active = false; ShockEffect shockEffect = new ShockEffect(target); target.TryAddEffect(shockEffect, target.characterDataComponent.effects); // StartCoroutine(shockEffect.ApplyEffect(target.characterDataComponent.effects)); // if (target == battleManager.currentBattleController) // { // GameObject effectIcon = (Instantiate(Resources.Load("EffectIcons/EffectIcon")) as GameObject); // effectIcon.transform.SetParent(battleManager.EffectPanel.transform, false); // shockEffect.uiEffectController = effectIcon.GetComponent<UIEffectController>(); // shockEffect.uiEffectController.UpdatCounter(shockEffect.duration.ToString()); // shockEffect.uiEffectController.UpdateIcon(shockEffect.iconResourceURL); // } Debug.Log(description); EndEvent(out battleManager.busy); yield return(null); }