示例#1
0
 // writes a file to the project folder
 private static void WriteCodeFile()
 {
     Com.WriteCodeFile(FilePath, builder =>
     {
         WrappedInt indentCount = 0;
         builder.AppendIndentLine(indentCount, Com.AutoGenTemplate);
         builder.AppendIndentLine(indentCount, "using UnityEngine;");
         builder.Append(Environment.NewLine);
         builder.AppendIndentLine(indentCount, Com.NameSpaceTemplate);
         using (new CurlyIndent(builder, indentCount))
         {
             builder.AppendIndentFormatLine(indentCount, "public static class {0}", FileName);
             using (new CurlyIndent(builder, indentCount))
             {
                 // string
                 foreach (string name in Com.names)
                 {
                     builder.AppendIndentFormatLine(indentCount, "public const string {0}{1} = @\"{2}\";", CodeGeneratorCommon.StringPrefix, Com.MakeIdentifier(name), Com.EscapeDoubleQuote(name));
                 }
                 builder.Append(Environment.NewLine);
                 // hash storage
                 foreach (string name in Com.names)
                 {
                     builder.AppendIndentFormatLine(indentCount, "public const int {0} = {1};", Com.MakeIdentifier(name), Animator.StringToHash(name));
                 }
             }
         }
     });
 }
示例#2
0
 public CurlyIndent(StringBuilder b, WrappedInt counter)
 {
     val     = counter;
     builder = b;
     builder.AppendIndentLine(val, "{");
     ++val;
 }
示例#3
0
 // writes a file to the project folder
 private static void WriteCodeFile()
 {
     Com.WriteCodeFile(FilePath, builder =>
     {
         WrappedInt indentCount = 0;
         builder.AppendIndentLine(indentCount, Com.AutoGenTemplate);
         builder.AppendIndentLine(indentCount, Com.NameSpaceTemplate);
         using (new CurlyIndent(builder, indentCount))
         {
             builder.AppendIndentFormatLine(indentCount, "public static class {0}", FileName);
             using (new CurlyIndent(builder, indentCount))
             {
                 foreach (string name in Com.names)
                 {
                     builder.AppendIndentFormatLine(indentCount, "public const string {0} = @\"{1}\";", Com.MakeIdentifier(name), Com.EscapeDoubleQuote(name));
                 }
             }
         }
     });
 }
 // writes a file to the project folder
 private static void WriteCodeFile()
 {
     Com.WriteCodeFile(FilePath, builder =>
     {
         WrappedInt indentCount = 0;
         builder.AppendIndentLine(indentCount, Com.AutoGenTemplate);
         builder.AppendIndentLine(indentCount, Com.NameSpaceTemplate);
         using (new CurlyIndent(builder, indentCount))
         {
             builder.AppendIndentFormatLine(indentCount, "public static class {0}", FileName);
             using (new CurlyIndent(builder, indentCount))
             {
                 foreach (string name in Com.names)
                 {
                     // ex) assets/scenes/menu.unity -> menu
                     var tail   = name.Substring(name.LastIndexOf('/') + 1);
                     var result = tail.Substring(0, tail.LastIndexOf('.'));
                     builder.AppendIndentFormatLine(indentCount, "public const string {0} = @\"{1}\";", Com.MakeIdentifier(name), Com.EscapeDoubleQuote(name));
                 }
             }
         }
     });
 }