} ///@property(readwrite,assign) float groundLevel; public BoostArrow() { //if (!base.init()) return null; anim = new Zanimation(); //return this; }
public void AddToScene(CowPatInfo info) { this.SetupAnimations(); position = info.position; this.SetState(CowPatState.e_Active); nowAnim = anim[(int)CowPatAnimation.n_Splat]; nowAnim.PlayLooping(); }
public StartingGate() { //if (!base.init()) return null; this.Reset(); animOpen = new Zanimation(); animClose = new Zanimation(); shake = new Zshake(); //return this; }
} ///@property(readwrite,assign) CGPoint position; public CowPat() { //if (!base.init()) return null; for (int i = 0; i < (int)CowPatAnimation.tions; i++) { anim[i] = new Zanimation(); } //return this; }
public int AddAnimation(ZAnimationInfo zInfo) { Globals.Assert(numAnimations < (int)Enum.kMaxAnimationsPerCharacter); if (anim[numAnimations] == null) { anim[numAnimations] = new Zanimation(); } (anim[numAnimations]).Setup(zInfo); numAnimations++; return(numAnimations - 1); }
public void AddToScene(CowInfo info) { stillHasMapObject = true; blinking = false; this.SetTimeToNextBlink(); this.SetupAnimations(); renderInFrontOfPlayer = true; position = info.position; velocity = info.velocity; mapObject = (Globals.g_world.game).GetMapObject(info.mapObjectId); mapObjectId = info.mapObjectId; this.SetState(CowState.e_Active); nowAnim = anim[(int)CowAnimation.n_Walk]; nowAnim.PlayLooping(); knockedOver = false; noGoZoneId = info.noGoZoneId; movement = info.movement; //mapObject.SetTexture(nowAnim.GetTexture()); }