示例#1
0
        private void InitGameIfNecessary()
        {
            ModEntry.Log("InitGameIfNecessary(" + isDeepWoodsGameRunning + ")", StardewModdingAPI.LogLevel.Trace);

            // Make sure our interceptor is set.
            // E.g. MTN overrides Game1.multiplayer instead of wrapping.
            Game1MultiplayerAccessProvider.InterceptMultiplayerIfNecessary();

            if (isDeepWoodsGameRunning)
            {
                return;
            }

            if (Game1.IsMasterGame)
            {
                DeepWoodsSettings.DoLoad();
                DeepWoodsManager.Add();
                EasterEggFunctions.RestoreAllEasterEggsInGame();
                WoodsObelisk.RestoreAllInGame();
                isDeepWoodsGameRunning = true;
            }
            else
            {
                DeepWoodsManager.Remove();
                hasRequestedInitMessageFromServer = true;
                Game1.MasterPlayer.queueMessage(Settings.Network.DeepWoodsMessageId, Game1.player, new object[] { NETWORK_MESSAGE_DEEPWOODS_INIT });
            }
        }
示例#2
0
        private void SaveEvents_BeforeSave(object sender, EventArgs args)
        {
            ModEntry.Log("SaveEvents_BeforeSave", StardewModdingAPI.LogLevel.Trace);

            isBeforeSaveCount++;
            if (isBeforeSaveCount > 1)
            {
                ModEntry.Log("BeforeSave event was called twice in a row. Ignoring second call.", StardewModdingAPI.LogLevel.Warn);
                return;
            }

            DeepWoodsManager.Remove();
            EasterEggFunctions.RemoveAllEasterEggsFromGame();
            WoodsObelisk.RemoveAllFromGame();
            DeepWoodsSettings.DoSave();

            foreach (var who in Game1.getAllFarmers())
            {
                if (who.currentLocation is DeepWoods)
                {
                    who.currentLocation = Game1.getLocationFromName("Woods");
                    who.Position        = new Vector2(WOODS_WARP_LOCATION.X * 64, WOODS_WARP_LOCATION.Y * 64);
                }
            }
        }
示例#3
0
        private void GameEvents_UpdateTick(object sender, EventArgs args)
        {
            if (!isDeepWoodsGameRunning)
            {
                return;
            }

            WorkErrorMessageQueue();

            Dictionary <long, GameLocation> newPlayerLocations = new Dictionary <long, GameLocation>();

            foreach (Farmer farmer in Game1.getOnlineFarmers())
            {
                newPlayerLocations.Add(farmer.UniqueMultiplayerID, farmer.currentLocation);
            }

            // Detect any farmer who left, joined or changed location.
            foreach (var playerLocation in playerLocations)
            {
                if (!newPlayerLocations.ContainsKey(playerLocation.Key))
                {
                    // player left
                    PlayerWarped(Game1.getFarmer(playerLocation.Key), playerLocation.Value, null);
                }
                else if (playerLocation.Value?.Name != newPlayerLocations[playerLocation.Key]?.Name)
                {
                    // player warped
                    PlayerWarped(Game1.getFarmer(playerLocation.Key), playerLocation.Value, newPlayerLocations[playerLocation.Key]);
                }
            }

            foreach (var newPlayerLocation in newPlayerLocations)
            {
                if (!playerLocations.ContainsKey(newPlayerLocation.Key))
                {
                    // player joined
                    PlayerWarped(Game1.getFarmer(newPlayerLocation.Key), null, newPlayerLocation.Value);
                }
            }

            // Update cache
            playerLocations = newPlayerLocations;

            //
            DeepWoodsManager.LocalTick();

            // Fix lighting in Woods and DeepWoods
            DeepWoodsManager.FixLighting();

            // Add woods obelisk to wizard shop if possible and necessary,
            // intercept Building.obeliskWarpForReal() calls.
            WoodsObelisk.InjectWoodsObeliskIntoGame();
        }
示例#4
0
        private void SaveEvents_AfterSave(object sender, EventArgs args)
        {
            ModEntry.Log("SaveEvents_AfterSave", StardewModdingAPI.LogLevel.Trace);

            isBeforeSaveCount--;

            if (isBeforeSaveCount > 0)
            {
                ModEntry.Log("AfterSave event was called before save has finished. Ignoring.", StardewModdingAPI.LogLevel.Warn);
                return;
            }

            if (isBeforeSaveCount < 0)
            {
                ModEntry.Log("AfterSave event was called without previous BeforeSave call. Mod is now in unknown state, all hell might break lose.", StardewModdingAPI.LogLevel.Error);
                return;
            }

            DeepWoodsManager.Restore();
            EasterEggFunctions.RestoreAllEasterEggsInGame();
            WoodsObelisk.RestoreAllInGame();
        }
示例#5
0
        private void InitGameIfNecessary()
        {
            ModEntry.Log("InitGameIfNecessary(" + isDeepWoodsGameRunning + ")", StardewModdingAPI.LogLevel.Trace);

            if (isDeepWoodsGameRunning)
            {
                return;
            }

            if (Game1.IsMasterGame)
            {
                DeepWoodsSettings.DoLoad();
                DeepWoodsManager.Add();
                EasterEggFunctions.RestoreAllEasterEggsInGame();
                WoodsObelisk.RestoreAllInGame();
                isDeepWoodsGameRunning = true;
            }
            else
            {
                DeepWoodsManager.Remove();
                ModEntry.SendMessage(MessageId.RequestMetadata, Game1.MasterPlayer.UniqueMultiplayerID);
            }
        }