public static void WarpFarmerIntoDeepWoods(DeepWoods deepWoods)
        {
            if (deepWoods == null)
            {
                return;
            }

            Game1.player.FacingDirection = DeepWoodsEnterExit.EnterDirToFacingDirection(deepWoods.EnterDir);
            if (deepWoods.EnterDir == EnterDirection.FROM_TOP)
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X, deepWoods.enterLocation.Y + 1, false);
            }
            else if (deepWoods.EnterDir == EnterDirection.FROM_RIGHT)
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X + 1, deepWoods.enterLocation.Y, false);
            }
            else
            {
                Game1.warpFarmer(deepWoods.Name, deepWoods.enterLocation.X, deepWoods.enterLocation.Y, false);
            }
        }
 public static void WarpFarmerIntoDeepWoodsFromServerObelisk(string name, Vector2 enterLocation)
 {
     Game1.player.FacingDirection = DeepWoodsEnterExit.EnterDirToFacingDirection(EnterDirection.FROM_TOP);
     Game1.warpFarmer(name, (int)enterLocation.X, (int)enterLocation.Y + 1, false);
 }