public override void UpdateWhenCurrentLocation(GameTime time) { base.UpdateWhenCurrentLocation(time); DeepWoodsDebris.Update(this, time); foreach (ResourceClump resourceClump in this.resourceClumps) { resourceClump.tickUpdate(time, resourceClump.tile.Value, this); } }
public override void UpdateWhenCurrentLocation(GameTime time) { base.UpdateWhenCurrentLocation(time); DeepWoodsDebris.Update(this, time); }