private void InitializeNetworkGameObjects( ) { NetworkManager networkManager = ScreenManager.Game.GetService<NetworkManager> ( ); networkGameDataManager = networkManager.CreateNetworkGameDataManager ( ); GameplayManager gameplayManager = new GameplayManager ( ); }
public NetworkGameDataManager CreateNetworkGameDataManager( ) { networkGameDataManager = new NetworkGameDataManager ( _client ); return networkGameDataManager; }