示例#1
0
        // returns a less complex polygon that satisfies the curve tolerance
        public static NFP cleanPolygon(NFP polygon)
        {
            var p = svgToClipper2(polygon);
            // remove self-intersections and find the biggest polygon that's left
            var simple = ClipperLib.Clipper.SimplifyPolygon(p.ToList(), ClipperLib.PolyFillType.pftNonZero);

            if (simple == null || simple.Count == 0)
            {
                return(null);
            }

            var biggest     = simple[0];
            var biggestarea = Math.Abs(ClipperLib.Clipper.Area(biggest));

            for (var i = 1; i < simple.Count; i++)
            {
                var area = Math.Abs(ClipperLib.Clipper.Area(simple[i]));
                if (area > biggestarea)
                {
                    biggest     = simple[i];
                    biggestarea = area;
                }
            }

            // clean up singularities, coincident points and edges
            var clean = ClipperLib.Clipper.CleanPolygon(biggest, 0.01 *
                                                        Config.curveTolerance * Config.clipperScale);

            if (clean == null || clean.Count == 0)
            {
                return(null);
            }
            return(clipperToSvg(clean));
        }
示例#2
0
        // rest of the code doesn't care about point format

        // basic distance-based simplification
        public static NFP simplifyRadialDist(NFP points, double?sqTolerance)
        {
            var prevPoint = points[0];
            var newPoints = new NFP();

            newPoints.AddPoint(prevPoint);

            SvgPoint point = null;
            int      i     = 1;

            for (var len = points.length; i < len; i++)
            {
                point = points[i];

                if (point.marked || getSqDist(point, prevPoint) > sqTolerance)
                {
                    newPoints.AddPoint(point);
                    prevPoint = point;
                }
            }

            if (prevPoint != point)
            {
                newPoints.AddPoint(point);
            }
            return(newPoints);
        }
示例#3
0
        // use the clipper library to return an offset to the given polygon. Positive offset expands the polygon, negative contracts
        // note that this returns an array of polygons
        public static NFP[] polygonOffsetDeepNest(NFP polygon, double offset)
        {
            if (offset == 0 || GeometryUtil._almostEqual(offset, 0))
            {
                return(new[] { polygon });
            }

            var p = svgToClipper(polygon).ToList();

            var miterLimit = 4;
            var co         = new ClipperLib.ClipperOffset(miterLimit, Config.curveTolerance * Config.clipperScale);

            co.AddPath(p.ToList(), ClipperLib.JoinType.jtMiter, ClipperLib.EndType.etClosedPolygon);

            var newpaths = new List <List <ClipperLib.IntPoint> >();

            co.Execute(ref newpaths, offset * Config.clipperScale);


            var result = new List <NFP>();

            for (var i = 0; i < newpaths.Count; i++)
            {
                result.Add(clipperToSvg(newpaths[i]));
            }


            return(result.ToArray());
        }
示例#4
0
        // converts a polygon from normal float coordinates to integer coordinates used by clipper, as well as x/y -> X/Y
        public static ClipperLib.IntPoint[] svgToClipper(NFP polygon)
        {
            var d = _Clipper.ScaleUpPaths(polygon, Config.clipperScale);

            return(d.ToArray());

            return(polygon.Points.Select(z => new IntPoint((long)z.x, (long)z.y)).ToArray());
        }
示例#5
0
        public static bool pointInPolygon(SvgPoint point, NFP polygon)
        {
            // scaling is deliberately coarse to filter out points that lie *on* the polygon

            var p  = svgToClipper2(polygon, 1000);
            var pt = new ClipperLib.IntPoint(1000 * point.x, 1000 * point.y);

            return(ClipperLib.Clipper.PointInPolygon(pt, p.ToList()) > 0);
        }
示例#6
0
        public static SvgPoint getTarget(SvgPoint o, NFP simple, double tol)
        {
            List <InrangeItem> inrange = new List <InrangeItem>();

            // find closest points within 2 offset deltas
            for (var j = 0; j < simple.length; j++)
            {
                var s  = simple[j];
                var d2 = (o.x - s.x) * (o.x - s.x) + (o.y - s.y) * (o.y - s.y);
                if (d2 < tol * tol)
                {
                    inrange.Add(new InrangeItem()
                    {
                        point = s, distance = d2
                    });
                }
            }

            SvgPoint target = null;

            if (inrange.Count > 0)
            {
                var filtered = inrange.Where((p) =>
                {
                    return(p.point.exact);
                }).ToList();

                // use exact points when available, normal points when not
                inrange = filtered.Count > 0 ? filtered : inrange;


                inrange = inrange.OrderBy((b) =>
                {
                    return(b.distance);
                }).ToList();

                target = inrange[0].point;
            }
            else
            {
                double?mind = null;
                for (int j = 0; j < simple.length; j++)
                {
                    var s  = simple[j];
                    var d2 = (o.x - s.x) * (o.x - s.x) + (o.y - s.y) * (o.y - s.y);
                    if (mind == null || d2 < mind)
                    {
                        target = s;
                        mind   = d2;
                    }
                }
            }

            return(target);
        }
示例#7
0
 public static int?find(SvgPoint v, NFP p)
 {
     for (var i = 0; i < p.length; i++)
     {
         if (GeometryUtil._withinDistance(v, p[i], Config.curveTolerance / 1000))
         {
             return(i);
         }
     }
     return(null);
 }
示例#8
0
        public NFP slice(int v)
        {
            var             ret = new NFP();
            List <SvgPoint> pp  = new List <SvgPoint>();

            for (int i = v; i < length; i++)
            {
                pp.Add(new SvgPoint(this[i].x, this[i].y));
            }
            ret.Points = pp.ToArray();
            return(ret);
        }
示例#9
0
        // simplification using Ramer-Douglas-Peucker algorithm
        public static NFP simplifyDouglasPeucker(NFP points, double?sqTolerance)
        {
            var last = points.length - 1;

            var simplified = new NFP();

            simplified.AddPoint(points[0]);
            simplifyDPStep(points, 0, last, sqTolerance, simplified);
            simplified.push(points[last]);

            return(simplified);
        }
示例#10
0
        public static NFP GetMinimumBox(NFP vv)
        {
            var hull = Background.getHull(new NFP()
            {
                Points = vv.Points.Select(z => new SvgPoint(z.x, z.y)).ToArray()
            });
            double          minArea = double.MaxValue;
            List <SvgPoint> rect    = new List <SvgPoint>();

            for (int i = 0; i < hull.Length; i++)
            {
                var p0   = hull.Points[i];
                var p1   = hull.Points[(i + 1) % hull.Length];
                var dx   = p1.x - p0.x;
                var dy   = p1.y - p0.y;
                var atan = Math.Atan2(dy, dx);

                List <SvgPoint> dd = new List <SvgPoint>();
                for (int j = 0; j < vv.Length; j++)
                {
                    var r = RotatePoint(new SvgPoint(vv[j].x, vv[j].y), 0, 0, -atan);
                    dd.Add(r);
                }
                var maxx = dd.Max(z => z.x);
                var maxy = dd.Max(z => z.y);
                var minx = dd.Min(z => z.x);
                var miny = dd.Min(z => z.y);

                var area = (maxx - minx) * (maxy - miny);

                if (area < minArea)
                {
                    minArea = area;
                    rect.Clear();

                    rect.Add(new SvgPoint(minx, miny));
                    rect.Add(new SvgPoint(maxx, miny));
                    rect.Add(new SvgPoint(maxx, maxy));
                    rect.Add(new SvgPoint(minx, maxy));
                    for (int j = 0; j < rect.Count; j++)
                    {
                        rect[j] = RotatePoint(new SvgPoint(rect[j].x, rect[j].y), 0, 0, atan);
                    }
                }
            }

            NFP ret = new NFP();

            ret.Points = rect.ToArray();
            return(ret);
        }
示例#11
0
        public void AddRectanglePart(int src, int ww = 50, int hh = 80)
        {
            int xx = 0;
            int yy = 0;
            NFP pl = new NFP();

            Polygons.Add(pl);
            pl.source = src;
            pl.Points = new SvgPoint[] { };
            pl.AddPoint(new SvgPoint(xx, yy));
            pl.AddPoint(new SvgPoint(xx + ww, yy));
            pl.AddPoint(new SvgPoint(xx + ww, yy + hh));
            pl.AddPoint(new SvgPoint(xx, yy + hh));
        }
示例#12
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        // both algorithms combined for awesome performance
        public static NFP simplify(NFP points, double?tolerance, bool highestQuality)
        {
            if (points.length <= 2)
            {
                return(points);
            }

            var sqTolerance = (tolerance != null) ? (tolerance * tolerance) : 1;

            points = highestQuality ? points : simplifyRadialDist(points, sqTolerance);
            points = simplifyDouglasPeucker(points, sqTolerance);

            return(points);
        }
示例#13
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        static NFP boundingBox(NFP offset)
        {
            NFP ret  = new NFP();
            var maxx = offset.Points.Max(z => z.x);
            var maxy = offset.Points.Max(z => z.y);
            var minx = offset.Points.Min(z => z.x);
            var miny = offset.Points.Min(z => z.y);

            ret.AddPoint(new SvgPoint(minx, miny));
            ret.AddPoint(new SvgPoint(maxx, miny));
            ret.AddPoint(new SvgPoint(maxx, maxy));
            ret.AddPoint(new SvgPoint(minx, maxy));
            return(ret);
        }
示例#14
0
        } // 2 secs

        public static ClipperLib.IntPoint[] ScaleUpPaths(NFP p, double scale = 1)
        {
            List <ClipperLib.IntPoint> ret = new List <ClipperLib.IntPoint>();

            for (int i = 0; i < p.Points.Count(); i++)
            {
                //p.Points[i] = new SvgNestPort.SvgPoint((float)Math.Round(p.Points[i].x * scale), (float)Math.Round(p.Points[i].y * scale));
                ret.Add(new ClipperLib.IntPoint(
                            (long)Math.Round((decimal)p.Points[i].x * (decimal)scale),
                            (long)Math.Round((decimal)p.Points[i].y * (decimal)scale)
                            ));
            }
            return(ret.ToArray());
        }
示例#15
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        public static NFP clone(NFP p)
        {
            var newp = new NFP();

            for (var i = 0; i < p.length; i++)
            {
                newp.AddPoint(new SvgPoint(

                                  p[i].x,
                                  p[i].y

                                  ));
            }

            return(newp);
        }
示例#16
0
        public static IntPoint[] toClipperCoordinates(NFP polygon)
        {
            var clone = new List <IntPoint>();

            for (var i = 0; i < polygon.length; i++)
            {
                clone.Add
                    (new IntPoint(
                        polygon[i].x,
                        polygon[i].y

                        ));
            }

            return(clone.ToArray());
        }
示例#17
0
        // offset tree recursively
        public static void offsetTree(NFP t, double offset, SvgNestConfig config, bool?inside = null)
        {
            var simple = t;

            simple = simplifyFunction(t, (inside == null) ? false : inside.Value);

            var offsetpaths = new NFP[] { simple };

            if (offset > 0)
            {
                offsetpaths = polygonOffsetDeepNest(simple, offset);
            }

            if (offsetpaths.Count() > 0)
            {
                List <SvgPoint> rett = new List <SvgPoint>();
                rett.AddRange(offsetpaths[0].Points);
                rett.AddRange(t.Points.Skip(t.length));
                t.Points = rett.ToArray();

                // replace array items in place

                //Array.prototype.splice.apply(t, [0, t.length].concat(offsetpaths[0]));
            }

            if (simple.children != null && simple.children.Count > 0)
            {
                if (t.children == null)
                {
                    t.children = new List <NFP>();
                }

                for (var i = 0; i < simple.children.Count; i++)
                {
                    t.children.Add(simple.children[i]);
                }
            }

            if (t.children != null && t.children.Count > 0)
            {
                for (var i = 0; i < t.children.Count; i++)
                {
                    offsetTree(t.children[i], -offset, config, (inside == null) ? true : (!inside));
                }
            }
        }
示例#18
0
 // returns true if any complex vertices fall outside the simple polygon
 public static bool exterior(NFP simple, NFP complex, bool inside)
 {
     // find all protruding vertices
     for (var i = 0; i < complex.length; i++)
     {
         var v = complex[i];
         if (!inside && !pointInPolygon(v, simple) && find(v, simple) == null)
         {
             return(true);
         }
         if (inside && pointInPolygon(v, simple) && find(v, simple) != null)
         {
             return(true);
         }
     }
     return(false);
 }
示例#19
0
        public static NFP cleanPolygon2(NFP polygon)
        {
            var p = svgToClipper(polygon);
            // remove self-intersections and find the biggest polygon that's left
            var simple = ClipperLib.Clipper.SimplifyPolygon(p.ToList(), ClipperLib.PolyFillType.pftNonZero);

            if (simple == null || simple.Count == 0)
            {
                return(null);
            }

            var biggest     = simple[0];
            var biggestarea = Math.Abs(ClipperLib.Clipper.Area(biggest));

            for (var i = 1; i < simple.Count; i++)
            {
                var area = Math.Abs(ClipperLib.Clipper.Area(simple[i]));
                if (area > biggestarea)
                {
                    biggest     = simple[i];
                    biggestarea = area;
                }
            }

            // clean up singularities, coincident points and edges
            var clean = ClipperLib.Clipper.CleanPolygon(biggest, 0.01 *
                                                        Config.curveTolerance * Config.clipperScale);

            if (clean == null || clean.Count == 0)
            {
                return(null);
            }
            var cleaned = clipperToSvg(clean);

            // remove duplicate endpoints
            var start = cleaned[0];
            var end   = cleaned[cleaned.length - 1];

            if (start == end || (GeometryUtil._almostEqual(start.x, end.x) &&
                                 GeometryUtil._almostEqual(start.y, end.y)))
            {
                cleaned.Points = cleaned.Points.Take(cleaned.Points.Count() - 1).ToArray();
            }

            return(cleaned);
        }
示例#20
0
        /// <summary>
        /// Clip the subject so it stays inside the clipBounds.
        /// </summary>
        /// <param name="subject"></param>
        /// <param name="clipBounds"></param>
        /// <param name="clipperScale"></param>
        /// <returns></returns>
        internal static NFP ClipSubject(NFP subject, NFP clipBounds, double clipperScale)
        {
            var clipperSubject = Background.innerNfpToClipperCoordinates(new NFP[] { subject }, SvgNest.Config);
            var clipperClip    = Background.innerNfpToClipperCoordinates(new NFP[] { clipBounds }, SvgNest.Config);

            var clipper = new Clipper();

            clipper.AddPaths(clipperClip.Select(z => z.ToList()).ToList(), PolyType.ptClip, true);
            clipper.AddPaths(clipperSubject.Select(z => z.ToList()).ToList(), PolyType.ptSubject, true);

            List <List <IntPoint> > finalNfp = new List <List <IntPoint> >();

            if (clipper.Execute(ClipType.ctIntersection, finalNfp, PolyFillType.pftNonZero, PolyFillType.pftNonZero) && finalNfp != null && finalNfp.Count > 0)
            {
                return(Background.toNestCoordinates(finalNfp[0].ToArray(), clipperScale));
            }

            return(subject);
        }
示例#21
0
        public NFP ImportFromRawDetail(RawDetail raw, int src)
        {
            NFP        po   = null;
            List <NFP> nfps = new List <NFP>();

            foreach (var item in raw.Outers)
            {
                var nn = new NFP();
                nfps.Add(nn);
                foreach (var pitem in item.Points)
                {
                    nn.AddPoint(new SvgPoint(pitem.X, pitem.Y));
                }
            }

            if (nfps.Any())
            {
                var tt = nfps.OrderByDescending(z => z.Area).First();
                po      = tt;
                po.Name = raw.Name;

                foreach (var r in nfps)
                {
                    if (r == tt)
                    {
                        continue;
                    }
                    if (po.children == null)
                    {
                        po.children = new List <NFP>();
                    }
                    po.children.Add(r);
                }

                po.source = src;
                Polygons.Add(po);
            }
            return(po);
        }
示例#22
0
        public static void simplifyDPStep(NFP points, int first, int last, double?sqTolerance, NFP simplified)
        {
            var maxSqDist = sqTolerance;
            var index     = -1;
            var marked    = false;

            for (var i = first + 1; i < last; i++)
            {
                var sqDist = getSqSegDist(points[i], points[first], points[last]);

                if (sqDist > maxSqDist)
                {
                    index     = i;
                    maxSqDist = sqDist;
                }

                /*if(points[i].marked && maxSqDist <= sqTolerance){
                 *  index = i;
                 *  marked = true;
                 * }*/
            }

            /*if(!points[index] && maxSqDist > sqTolerance){
             *  console.log('shit shit shit');
             * }*/

            if (maxSqDist > sqTolerance || marked)
            {
                if (index - first > 1)
                {
                    simplifyDPStep(points, first, index, sqTolerance, simplified);
                }
                simplified.push(points[index]);
                if (last - index > 1)
                {
                    simplifyDPStep(points, index, last, sqTolerance, simplified);
                }
            }
        }
示例#23
0
        public NFP ToNfp()
        {
            NFP        po   = null;
            List <NFP> nfps = new List <NFP>();

            foreach (var item in Outers)
            {
                var nn = new NFP();
                nfps.Add(nn);
                foreach (var pitem in item.Points)
                {
                    nn.AddPoint(new SvgPoint(pitem.X, pitem.Y));
                }
            }

            if (nfps.Any())
            {
                var tt = nfps.OrderByDescending(z => z.Area).First();
                po      = tt;
                po.Name = Name;

                foreach (var r in nfps)
                {
                    if (r == tt)
                    {
                        continue;
                    }
                    if (po.children == null)
                    {
                        po.children = new List <NFP>();
                    }
                    po.children.Add(r);
                }
            }
            return(po);
        }
示例#24
0
        public static NFP cloneTree(NFP tree)
        {
            NFP newtree = new NFP();

            foreach (var t in tree.Points)
            {
                newtree.AddPoint(new SvgPoint(t.x, t.y)
                {
                    exact = t.exact
                });
            }


            if (tree.children != null && tree.children.Count > 0)
            {
                newtree.children = new List <NFP>();
                foreach (var c in tree.children)
                {
                    newtree.children.Add(cloneTree(c));
                }
            }

            return(newtree);
        }
示例#25
0
        public static NFP simplifyFunction(NFP polygon, bool inside)
        {
            var tolerance = 4 * Config.curveTolerance;

            // give special treatment to line segments above this length (squared)
            var fixedTolerance = 40 * Config.curveTolerance * 40 * Config.curveTolerance;
            int i, j, k;


            if (Config.simplify)
            {
                /*
                 *              // use convex hull
                 *              var hull = new ConvexHullGrahamScan();
                 *              for(var i=0; i<polygon.length; i++){
                 *                      hull.addPoint(polygon[i].x, polygon[i].y);
                 *              }
                 *
                 *              return hull.getHull();*/
                var hull = Background.getHull(polygon);
                if (hull != null)
                {
                    return(hull);
                }
                else
                {
                    return(polygon);
                }
            }

            var cleaned = cleanPolygon2(polygon);

            if (cleaned != null && cleaned.length > 1)
            {
                polygon = cleaned;
            }
            else
            {
                return(polygon);
            }
            // polygon to polyline
            var copy = polygon.slice(0);

            copy.push(copy[0]);
            // mark all segments greater than ~0.25 in to be kept
            // the PD simplification algo doesn't care about the accuracy of long lines, only the absolute distance of each point
            // we care a great deal
            for (i = 0; i < copy.length - 1; i++)
            {
                var p1  = copy[i];
                var p2  = copy[i + 1];
                var sqd = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);
                if (sqd > fixedTolerance)
                {
                    p1.marked = true;
                    p2.marked = true;
                }
            }

            var simple = Simplify.simplify(copy, tolerance, true);

            // now a polygon again
            //simple.pop();
            simple.Points = simple.Points.Take(simple.Points.Count() - 1).ToArray();

            // could be dirty again (self intersections and/or coincident points)
            simple = cleanPolygon2(simple);

            // simplification process reduced poly to a line or point
            if (simple == null)
            {
                simple = polygon;
            }



            var offsets = polygonOffsetDeepNest(simple, inside ? -tolerance : tolerance);

            NFP        offset     = null;
            double     offsetArea = 0;
            List <NFP> holes      = new List <NFP>();

            for (i = 0; i < offsets.Length; i++)
            {
                var area = GeometryUtil.polygonArea(offsets[i]);
                if (offset == null || area < offsetArea)
                {
                    offset     = offsets[i];
                    offsetArea = area;
                }
                if (area > 0)
                {
                    holes.Add(offsets[i]);
                }
            }

            // mark any points that are exact
            for (i = 0; i < simple.length; i++)
            {
                var seg = new NFP();
                seg.AddPoint(simple[i]);
                seg.AddPoint(simple[i + 1 == simple.length ? 0 : i + 1]);

                var index1 = find(seg[0], polygon);
                var index2 = find(seg[1], polygon);

                if (index1 + 1 == index2 || index2 + 1 == index1 || (index1 == 0 && index2 == polygon.length - 1) || (index2 == 0 && index1 == polygon.length - 1))
                {
                    seg[0].exact = true;
                    seg[1].exact = true;
                }
            }
            var numshells = 4;

            NFP[] shells = new NFP[numshells];

            for (j = 1; j < numshells; j++)
            {
                var delta = j * (tolerance / numshells);
                delta = inside ? -delta : delta;
                var shell = polygonOffsetDeepNest(simple, delta);
                if (shell.Count() > 0)
                {
                    shells[j] = shell.First();
                }
                else
                {
                    //shells[j] = shell;
                }
            }

            if (offset == null)
            {
                return(polygon);
            }
            // selective reversal of offset
            for (i = 0; i < offset.length; i++)
            {
                var o      = offset[i];
                var target = getTarget(o, simple, 2 * tolerance);

                // reverse point offset and try to find exterior points
                var test = clone(offset);
                test.Points[i] = new SvgPoint(target.x, target.y);

                if (!exterior(test, polygon, inside))
                {
                    o.x = target.x;
                    o.y = target.y;
                }
                else
                {
                    // a shell is an intermediate offset between simple and offset
                    for (j = 1; j < numshells; j++)
                    {
                        if (shells[j] != null)
                        {
                            var shell = shells[j];
                            var delta = j * (tolerance / numshells);
                            target         = getTarget(o, shell, 2 * delta);
                            test           = clone(offset);
                            test.Points[i] = new SvgPoint(target.x, target.y);
                            if (!exterior(test, polygon, inside))
                            {
                                o.x = target.x;
                                o.y = target.y;
                                break;
                            }
                        }
                    }
                }
            }

            // straighten long lines
            // a rounded rectangle would still have issues at this point, as the long sides won't line up straight

            var straightened = false;

            for (i = 0; i < offset.length; i++)
            {
                var p1 = offset[i];
                var p2 = offset[i + 1 == offset.length ? 0 : i + 1];

                var sqd = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);

                if (sqd < fixedTolerance)
                {
                    continue;
                }
                for (j = 0; j < simple.length; j++)
                {
                    var s1 = simple[j];
                    var s2 = simple[j + 1 == simple.length ? 0 : j + 1];

                    var sqds = (p2.x - p1.x) * (p2.x - p1.x) + (p2.y - p1.y) * (p2.y - p1.y);

                    if (sqds < fixedTolerance)
                    {
                        continue;
                    }

                    if ((GeometryUtil._almostEqual(s1.x, s2.x) || GeometryUtil._almostEqual(s1.y, s2.y)) && // we only really care about vertical and horizontal lines
                        GeometryUtil._withinDistance(p1, s1, 2 * tolerance) &&
                        GeometryUtil._withinDistance(p2, s2, 2 * tolerance) &&
                        (!GeometryUtil._withinDistance(p1, s1, Config.curveTolerance / 1000) ||
                         !GeometryUtil._withinDistance(p2, s2, Config.curveTolerance / 1000)))
                    {
                        p1.x         = s1.x;
                        p1.y         = s1.y;
                        p2.x         = s2.x;
                        p2.y         = s2.y;
                        straightened = true;
                    }
                }
            }

            //if(straightened){

            var Ac = _Clipper.ScaleUpPaths(offset, 10000000);
            var Bc = _Clipper.ScaleUpPaths(polygon, 10000000);

            var combined = new List <List <IntPoint> >();
            var clipper  = new ClipperLib.Clipper();

            clipper.AddPath(Ac.ToList(), ClipperLib.PolyType.ptSubject, true);
            clipper.AddPath(Bc.ToList(), ClipperLib.PolyType.ptSubject, true);

            // the line straightening may have made the offset smaller than the simplified
            if (clipper.Execute(ClipperLib.ClipType.ctUnion, combined, ClipperLib.PolyFillType.pftNonZero, ClipperLib.PolyFillType.pftNonZero))
            {
                double?largestArea = null;
                for (i = 0; i < combined.Count; i++)
                {
                    var n     = Background.toNestCoordinates(combined[i].ToArray(), 10000000);
                    var sarea = -GeometryUtil.polygonArea(n);
                    if (largestArea == null || largestArea < sarea)
                    {
                        offset      = n;
                        largestArea = sarea;
                    }
                }
            }
            //}

            cleaned = cleanPolygon2(offset);
            if (cleaned != null && cleaned.length > 1)
            {
                offset = cleaned;
            }

            // mark any points that are exact (for line merge detection)
            for (i = 0; i < offset.length; i++)
            {
                var seg    = new SvgPoint[] { offset[i], offset[i + 1 == offset.length ? 0 : i + 1] };
                var index1 = find(seg[0], polygon);
                var index2 = find(seg[1], polygon);
                if (index1 == null)
                {
                    index1 = 0;
                }
                if (index2 == null)
                {
                    index2 = 0;
                }
                if (index1 + 1 == index2 || index2 + 1 == index1 ||
                    (index1 == 0 && index2 == polygon.length - 1) ||
                    (index2 == 0 && index1 == polygon.length - 1))
                {
                    seg[0].exact = true;
                    seg[1].exact = true;
                }
            }

            if (!inside && holes != null && holes.Count > 0)
            {
                offset.children = holes;
            }

            return(offset);
        }
示例#26
0
        //解的迭代更新
        public void NestIterate()
        {
            List <NFP> lsheets = new List <NFP>();
            List <NFP> lpoly   = new List <NFP>();

            for (int i = 0; i < Polygons.Count; i++)
            {
                Polygons[i].id = i;
            }
            for (int i = 0; i < Sheets.Count; i++)
            {
                Sheets[i].id = i;
            }
            foreach (var item in Polygons)
            {
                NFP clone = new NFP();
                clone.id     = item.id;
                clone.source = item.source;
                clone.Points = item.Points.Select(z => new SvgPoint(z.x, z.y)
                {
                    exact = z.exact
                }).ToArray();
                if (item.children != null)
                {
                    clone.children = new List <NFP>();
                    foreach (var citem in item.children)
                    {
                        clone.children.Add(new NFP());
                        var l = clone.children.Last();
                        l.id     = citem.id;
                        l.source = citem.source;
                        l.Points = citem.Points.Select(z => new SvgPoint(z.x, z.y)
                        {
                            exact = z.exact
                        }).ToArray();
                    }
                }
                lpoly.Add(clone);
            }


            foreach (var item in Sheets)
            {
                NFP clone = new NFP();
                clone.id     = item.id;
                clone.source = item.source;
                clone.Points = item.Points.Select(z => new SvgPoint(z.x, z.y)
                {
                    exact = z.exact
                }).ToArray();
                if (item.children != null)
                {
                    clone.children = new List <NFP>();
                    foreach (var citem in item.children)
                    {
                        clone.children.Add(new NFP());
                        var l = clone.children.Last();
                        l.id     = citem.id;
                        l.source = citem.source;
                        l.Points = citem.Points.Select(z => new SvgPoint(z.x, z.y)
                        {
                            exact = z.exact
                        }).ToArray();
                    }
                }
                lsheets.Add(clone);
            }

            if (offsetTreePhase)
            {
                var grps = lpoly.GroupBy(z => z.source).ToArray();
                if (Background.UseParallel)
                {
                    Parallel.ForEach(grps, (item) =>
                    {
                        SvgNest.offsetTree(item.First(), 0.5 * SvgNest.Config.spacing, SvgNest.Config);
                        foreach (var zitem in item)
                        {
                            zitem.Points = item.First().Points.ToArray();
                        }
                    });
                }
                else
                {
                    foreach (var item in grps)
                    {
                        SvgNest.offsetTree(item.First(), 0.5 * SvgNest.Config.spacing, SvgNest.Config);
                        foreach (var zitem in item)
                        {
                            zitem.Points = item.First().Points.ToArray();
                        }
                    }
                }

                foreach (var item in lsheets)
                {
                    SvgNest.offsetTree(item, -0.5 * SvgNest.Config.spacing, SvgNest.Config, true);
                }
            }



            List <NestItem> partsLocal = new List <NestItem>();
            var             p1         = lpoly.GroupBy(z => z.source).Select(z => new NestItem()
            {
                Polygon = z.First(),
                IsSheet = false,
                Quanity = z.Count()
            });

            var p2 = lsheets.GroupBy(z => z.source).Select(z => new NestItem()
            {
                Polygon = z.First(),
                IsSheet = true,
                Quanity = z.Count()
            });


            partsLocal.AddRange(p1);
            partsLocal.AddRange(p2);
            int srcc = 0;

            foreach (var item in partsLocal)
            {
                item.Polygon.source = srcc++;
            }


            Nest.launchWorkers(partsLocal.ToArray());
            var plcpr = Nest.nests.First();

            if (current == null || plcpr.fitness < current.fitness)
            {
                AssignPlacement(plcpr);
            }
            Iterations++;
        }
示例#27
0
        // converts a polygon from normal float coordinates to integer coordinates used by clipper, as well as x/y -> X/Y
        public static IntPoint[] svgToClipper2(NFP polygon, double?scale = null)
        {
            var d = _Clipper.ScaleUpPaths(polygon, scale == null ? Config.clipperScale : scale.Value);

            return(d.ToArray());
        }
示例#28
0
 public static NFP simplifyFunction(NFP polygon, bool inside)
 {
     return(simplifyFunction(polygon, inside, SvgNest.Config));
 }