public ZoneInfo(string uuid, AreaInfo parent, MapTemplateData map_data, SceneData sdata, string serverID, string serverGroupID, string guildUUID, string nodeName) { this.uuid = uuid; this.area = parent; this.map_data = map_data; this.scene_data = sdata; this.currentRoleCount = 0; this.serverID = serverID; this.serverGroupID = serverGroupID; this.guildUUID = guildUUID; this.lineIndex = 1; this.roomKey = roomKey; this.nodeName = nodeName; }
public SceneGraphPath(SceneGraphNode map_node) : base(map_node) { this.Data = base.Node.Data; }
public SceneGraphNode(MapTemplateData data) { this.Data = data; this.MapID = data.id; }