static void Main(string[] args) { var dragon = new Dragon(); Console.WriteLine(dragon.Crawl()); Console.WriteLine(dragon.Fly()); dragon.Age = 5; Console.WriteLine(dragon.Crawl()); Console.WriteLine(dragon.Fly()); dragon.Age = 15; Console.WriteLine(dragon.Crawl()); Console.WriteLine(dragon.Fly()); }
public static void MultipleInheritance() { var d = new Dragon(); d.Crawl(); d.Fly(); }
static void Main(string[] args) { Dragon dg = new Dragon(); dg.Age = 10; Console.WriteLine(dg.Fly()); }
public void TestCase() { var bird = new Bird { Age = 9 }; var lizard = new Lizard { Age = 9 }; var dragon = new Dragon { Age = 9 }; Assert.AreEqual(dragon.Fly(), bird.Fly()); Assert.AreEqual(dragon.Crawl(), lizard.Crawl()); }
private static void Main(string[] args) { /* * In this example we have a simple decorator which extends StringBuilder * type of .Net and add it the functionality of string concatenation by += operator * and implicit conversion from string to it's type. */ var assignableSb = new AssignableStringBuilder(); assignableSb = "Hello"; assignableSb += " World"; WriteLine(assignableSb); /* * Decorator pattern is used to add or extend functionality of an * existing type. In this example we decorate the basic User class * to have a last name when it becomes a VipUser. */ var user = new User("John", 24); var vipUser = new VipUser(user, "Doe"); WriteLine(user); WriteLine(vipUser); /* * Demonstration of C# extension methods to apply decorator pattern. */ var user2 = new User("Jane", 17); var ageInfo = user2.IsAdult() ? "an adult" : "not an adult"; WriteLine($"{user2} is {ageInfo}"); var vipUser2 = user2.ConvertToVip("Doe"); WriteLine($"{vipUser2} is a VIP user now."); /* * Course exercise */ var dragon = new Dragon() { Age = 0 }; WriteLine(dragon.Fly()); WriteLine(dragon.Crawl()); }