示例#1
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 public static void InsertCoroutine(this PlayMakerFSM fsm, string stateName, int index, Func <IEnumerator> coro) =>
 FsmUtil.InsertCoroutine(fsm, stateName, index, coro);
示例#2
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 ReplaceStringVariable(this PlayMakerFSM fsm, string state, Dictionary <string, string> dict) =>
 FsmUtil.ReplaceStringVariable(fsm, state, dict);
示例#3
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 public static void ReplaceStringVariable(this PlayMakerFSM fsm, string state, string src, string dst) =>
 FsmUtil.ReplaceStringVariable(fsm, state, src, dst);
示例#4
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 public static void RemoveTransition(this PlayMakerFSM fsm, string state, string transition) =>
 FsmUtil.RemoveTransition(fsm, state, transition);
示例#5
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 public static void ReplaceStringVariable(this PlayMakerFSM fsm, List <string> states,
                                          Dictionary <string, string> dict) => FsmUtil.ReplaceStringVariable(fsm, states, dict);
示例#6
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 public static void AddTransition(this PlayMakerFSM fsm, string stateName, string eventName, string toState) =>
 FsmUtil.AddTransition(fsm, stateName, eventName, toState);
示例#7
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 public static void RemoveTransitions(this PlayMakerFSM fsm, IEnumerable <string> states,
                                      IEnumerable <string> transitions) =>
 FsmUtil.RemoveTransitions(fsm, states, transitions);
示例#8
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 ChangeTransition(this PlayMakerFSM fsm, string stateName, string eventName, string toState) =>
 FsmUtil.ChangeTransition(fsm, stateName, eventName, toState);
示例#9
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 public static void InsertMethod(this PlayMakerFSM fsm, string stateName, int index, Action method) =>
 FsmUtil.InsertMethod(fsm, stateName, index, method);
示例#10
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 public static FsmState CopyState(this PlayMakerFSM fsm, string stateName, string newState) =>
 FsmUtil.CopyState(fsm, stateName, newState);
示例#11
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 public static void AddAction(this PlayMakerFSM fsm, string stateName, FsmStateAction action) =>
 FsmUtil.AddAction(fsm, stateName, action);
示例#12
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 public static T GetAction <T>(this PlayMakerFSM fsm, string stateName, int index) where T : FsmStateAction =>
 FsmUtil.GetAction <T>(fsm, stateName, index);
示例#13
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 public static FsmStateAction GetAction(this PlayMakerFSM fsm, string stateName, int index) =>
 FsmUtil.GetAction(fsm, stateName, index);
示例#14
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 public static FsmState GetState(this PlayMakerFSM fsm, string stateName) => FsmUtil.GetState(fsm, stateName);
示例#15
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 public static void RemoveAction(this PlayMakerFSM fsm, string stateName, int index) =>
 FsmUtil.RemoveAction(fsm, stateName, index);
示例#16
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 public static void InsertAction(this PlayMakerFSM fsm, string stateName, FsmStateAction action, int index) =>
 FsmUtil.InsertAction(fsm, stateName, action, index);