public static void BuildMenu(GameObject canvas) { panel = new CanvasPanel(canvas, new Texture2D(1, 1), new Vector2(0, 0), Vector2.zero, new Rect(0, 0, 1, 1)); //panel.AddText("Panel Label", "Pick", new Vector2(0f, -20f), Vector2.zero, GUIController.Instance.trajanBold, 30); //pickupBorder var img_pickborder = GUIController.Instance.images["pickupBorder"]; var img_itemborder = GUIController.Instance.images["itemBorder"]; var img_selected = GUIController.Instance.images["selected"]; var img_defaultIcon = GUIController.Instance.images["defaultIcon"]; var img_savedborder = GUIController.Instance.images["savedBorder"]; panel.AddPanel("Border", img_pickborder, new Vector2((1920f - img_pickborder.width) / 2, 0), Vector2.zero, new Rect(0, 0, img_pickborder.width, img_pickborder.height)); Vector2 itemborderOffset = Vector2.zero; for (int i = 1; i <= ItemManager.GroupMax; i++) { var itemPanel = panel.GetPanel("Border").AddPanel($"ItemBorder{i}", img_itemborder, itemborderOffset, Vector2.zero, new Rect(0, 0, img_itemborder.width, img_itemborder.height)); itemPanel.AddButton($"Item_{i}", img_defaultIcon, Vector2.zero, Vector2.zero, ItemClicked, new Rect(0, 0, img_defaultIcon.width, img_defaultIcon.height), GUIController.Instance.arial, $"Item_{i}"); itemborderOffset.x += img_itemborder.width + 3f; } itemborderOffset.x += img_savedborder.width + 3f; var prefabPanel = panel.GetPanel("Border").AddPanel($"PrefabBorder{1}", img_savedborder, itemborderOffset, Vector2.zero, new Rect(0, 0, img_savedborder.width, img_savedborder.height)); prefabPanel.AddButton($"Prefab_{1}", img_defaultIcon, Vector2.zero, Vector2.zero, PrefabClicked, new Rect(0, 0, img_defaultIcon.width, img_defaultIcon.height), GUIController.Instance.arial, $"Prefab_{1}"); selected = panel.GetPanel("Border").AddImage("selected", img_selected, Vector2.zero, Vector2.zero, new Rect(0, 0, img_selected.width, img_selected.height)); ItemManager.Instance.GroupSwitchEventHandler += UpdateItemList; LogDebug("PickPanel Built"); }
public CanvasPanel AddPanel(string name, Texture2D tex, Vector2 pos, Vector2 sz, Rect bgSubSection) { CanvasPanel panel = new CanvasPanel(canvas, tex, position + pos, sz, bgSubSection); panels.Add(name, panel); return(panel); }
public static void BuildMenu(GameObject canvas) { panel = new CanvasPanel(canvas, new Texture2D(1, 1), new Vector2(0, 0), Vector2.zero, new Rect(0, 0, 1, 1)); var tex = GUIController.Instance.images["hidebtnbg"]; panel.AddButton("hide", tex, new Vector2((1920 - 790) / 2, 10), Vector2.zero, HideClicked, new Rect(0, 0, tex.width, tex.height), GUIController.Instance.arial, "<", 25); desc_panel = panel.AddPanel("DescArea", new Texture2D(1, 1), new Vector2(0, 300), new Vector2(1, 1), new Rect(0, 0, 1, 1)); desc = desc_panel.AddText("Desc", "This is a Description", Vector2.zero, Vector2.zero, GUIController.Instance.arial, 26); ItemManager.Instance.OnChanged += ChangeDesc; Logger.LogDebug("DescPanel Built"); }
public ErrorPanel(string msg) { GUIController.Instance.LoadResources(); var canvas = new GameObject(); canvas.AddComponent <Canvas>().renderMode = RenderMode.ScreenSpaceOverlay; CanvasScaler scaler = canvas.AddComponent <CanvasScaler>(); scaler.uiScaleMode = CanvasScaler.ScaleMode.ScaleWithScreenSize; scaler.referenceResolution = new Vector2(1920f, 1080f); canvas.AddComponent <GraphicRaycaster>(); panel = new CanvasPanel(canvas, new Texture2D(1, 1), new Vector2(0, 0), Vector2.zero, new Rect(0, 0, 1, 1)); panel.AddText("Desc", $"DecorationMaster Load Json data Error:\n{msg}", new Vector2(300, 0), Vector2.zero, GUIController.Instance.arial, 28); panel.SetActive(true, true); Logger.LogError(msg); }
public static void BuildMenu(GameObject canvas) { panel = new CanvasPanel(canvas, new Texture2D(1, 1), new Vector2(150, 230), Vector2.zero, new Rect(0, 0, 1, 1)); }