/// <summary> /// Preps the DRADIS in the case that something wasn't found. Will not stop a crash if you pass in Unknown, but there's no rules around that so hell with it. /// </summary> private void PrepDradis() { var alpha = new DradisNode(DradisNodeName.Alpha); var bravo = new DradisNode(DradisNodeName.Bravo); var charlie = new DradisNode(DradisNodeName.Charlie); var delta = new DradisNode(DradisNodeName.Delta); var echo = new DradisNode(DradisNodeName.Echo); var foxtrot = new DradisNode(DradisNodeName.Foxtrot); Nodes = new List <DradisNode> { alpha, bravo, charlie, delta, echo, foxtrot }; }
/// <summary> /// Preps the DRADIS in the case that something wasn't found. Will not stop a crash if you pass in Unknown, but there's no rules around that so hell with it. /// </summary> private void PrepDradis() { var alpha = new DradisNode(DradisNodeName.Alpha); var bravo = new DradisNode(DradisNodeName.Bravo); var charlie = new DradisNode(DradisNodeName.Charlie); var delta = new DradisNode(DradisNodeName.Delta); var echo = new DradisNode(DradisNodeName.Echo); var foxtrot = new DradisNode(DradisNodeName.Foxtrot); Nodes = new List<DradisNode> { alpha, bravo, charlie, delta, echo, foxtrot }; }