示例#1
0
 private static Vector3 GetNormal(Triangle triangle)
 {
     return(Vector3.Cross(triangle.V2 - triangle.V1, triangle.V3 - triangle.V1).normalized);
 }
 // Helpers
 internal static Triangle Transform(Matrix4x4 matrix, Triangle triangle) {
     var v1 = matrix.MultiplyPoint( triangle.V1 );
     var v2 = matrix.MultiplyPoint( triangle.V2 );
     var v3 = matrix.MultiplyPoint( triangle.V3 );
     return new Triangle( v1, v2, v3 );
 }
示例#3
0
        // Helpers
        private static bool Filter(Triangle triangle, Decal decal)
        {
            var normal = GetNormal(triangle);

            return(Vector3.Angle(Vector3.back, normal) <= decal.MaxAngle);
        }