protected virtual void OnHit(BreakpointEventArgs e) { if (Hit != null) { Hit(this, e); } }
protected virtual void OnSet(BreakpointEventArgs e) { if (Set != null) { Set(this, e); } }
protected virtual void OnBreakpointHit(object sender, BreakpointEventArgs e) { if (BreakpointHit != null) { BreakpointHit(this, new BreakpointEventArgs(e.Breakpoint)); } }
protected virtual void OnBreakpointStateChanged(object sender, BreakpointEventArgs e) { if (BreakpointStateChanged != null) { BreakpointStateChanged(this, new BreakpointEventArgs(e.Breakpoint)); } }
private void debugBreakpointHit(object sender, BreakpointEventArgs e) { }