示例#1
0
        public override void Draw( GameTime gameTime )
        {
            sampleFrames++;

            SpriteBatch spriteBatch = debugManager.SpriteBatch;
            SpriteFont font = debugManager.DebugFont;

            // Compute size of borader area.
            Vector2 size = font.MeasureString( "X" );
            Rectangle rc =
                new Rectangle( 0, 0, (int)( size.X * 14f ), (int)( size.Y * 1.3f ) );

            Layout layout = new Layout( spriteBatch.GraphicsDevice.Viewport );
            rc = layout.Place( rc, 0.01f, 0.01f, Alignment.TopLeft );

            // Place FPS string in borader area.
            size = font.MeasureString( stringBuilder );
            layout.ClientArea = rc;
            Vector2 pos = layout.Place( size, 0, 0.1f, Alignment.Center );

            // Draw
            spriteBatch.Begin();
            spriteBatch.Draw( debugManager.WhiteTexture, rc, new Color( 0, 0, 0, 128 ) );
            spriteBatch.DrawString( font, stringBuilder, pos, Color.White );
            spriteBatch.End();

            base.Draw( gameTime );
        }
示例#2
0
文件: TimeRuler.cs 项目: himapo/ccm
        protected override void LoadContent()
        {
            Width = (int)(GraphicsDevice.Viewport.Width * 0.8f);

            Layout layout = new Layout(GraphicsDevice.Viewport);
            position = layout.Place(new Vector2(Width, BarHeight),
                                                    0, 0.01f, Alignment.BottomCenter);

            base.LoadContent();
        }