示例#1
0
        private void OnNodeAdded(Node node)
        {
            Type type = node.GetType();

            if (DebugReflectionUtil.IsInGodotNamespace(type))
            {
                return;
            }

            ProcessMembers(node, true);
            ProcessMethods(node, true);
            if (node is CanvasItem)
            {
                ProcessClass((CanvasItem)node, true);
                ProcessGroups((CanvasItem)node, true);
            }
        }