public ShooterNew() { _ship = new ShooterShipNew(50, (float)_width/2); _shipStuff = new List<ShooterGameObjectNew> {_ship}; _levels = new List<ShooterLevelNew>(); _herdList = new List<ShooterHerdNew>(); //remove later StartGame(0); }
public bool GameLost() { if (_ship.IsDead()) { _lives--; _ship = new ShooterShipNew(50, _width/2); } if (_lives < 0) { return true; } return false; }
public void ResetGame() { _ship = new ShooterShipNew((float)_width/2, 50); }