示例#1
0
        public void ReceiveRequest(G2ReceivedPacket packet)
        {
            SearchReq request = SearchReq.Decode(packet);

            // loopback
            if (Network.Local.Equals(request.Source))
            {
                return;
            }

            if (Core.ServiceBandwidth.ContainsKey(request.Service))
            {
                Core.ServiceBandwidth[request.Service].InPerSec += packet.Root.Data.Length;
            }

            if (packet.ReceivedTcp && request.SearchID != 0)
            {
                // request from blocked node
                if (packet.Tcp.Proxy == ProxyType.ClientBlocked)
                {
                    int proxySearches = 0;
                    lock (Active)
                        foreach (DhtSearch search in Active)
                        {
                            if (search.ProxyTcp == packet.Tcp)
                            {
                                proxySearches++;

                                if (request.EndProxySearch && search.SearchID == request.SearchID)
                                {
                                    search.FinishSearch("Proxied node finished search");
                                    return;
                                }
                            }
                        }

                    if (proxySearches < MAX_SEARCHES)
                    {
                        DhtSearch search = new DhtSearch(this, request.TargetID, "Proxy", request.Service, request.DataType);

                        search.Parameters = request.Parameters;
                        search.ProxyTcp   = packet.Tcp;
                        search.SearchID   = request.SearchID;
                        search.Activate();
                        Active.Add(search);
                        search.Log("Active - Proxy Search");
                    }

                    // continue processing request and send local results
                }

                // request from proxy server
                if (packet.Tcp.Proxy == ProxyType.Server && request.EndProxySearch)
                {
                    lock (Active)
                        foreach (DhtSearch search in Active)
                        {
                            if (search.SearchID == request.SearchID)
                            {
                                if (!search.Finished)
                                {
                                    search.FinishSearch("Server finished search");
                                }
                            }
                        }
                }
            }


            if (request.Source.Firewall == FirewallType.Open)
            {
                Routing.Add(new DhtContact(request.Source, packet.Source.IP));
            }


            // forward to proxied nodes
            foreach (TcpConnect socket in Network.TcpControl.ProxyClients)
            {
                // prevents incoming udp from proxy and being forwarded to same host tcp
                if (socket != packet.Tcp && !(packet.Source.UserID == socket.UserID && packet.Source.ClientID == socket.ClientID))
                {
                    request.FromAddress = packet.Source;

                    socket.SendPacket(request);
                }
            }



            // send ack
            bool sendNoResults = (request.SearchID != 0 || request.Service == Core.DhtServiceID) &&
                                 (packet.ReceivedUdp || packet.Tunneled);

            SearchAck ack = new SearchAck();

            ack.Source   = Network.GetLocalSource();
            ack.SearchID = request.SearchID;
            ack.Service  = request.Service;

            // search for connected proxy
            if (Network.TcpControl.ProxyMap.Values.Any(p => p.UserID == request.TargetID))
            {
                ack.Proxied = true;
            }

            // only send nodes from proxy server routing table
            if (request.Nodes && (packet.ReceivedUdp || packet.Tunneled))
            {
                ack.ContactList = Routing.Find(request.TargetID, 8);
            }


            // dont send an ack if behind a proxy server and no results
            if (!SearchEvent.Contains(request.Service, request.DataType))
            {
                if (sendNoResults)
                {
                    SendAck(packet, request, ack);
                }
            }

            else
            {
                List <byte[]> results = new List <byte[]>();
                SearchEvent[request.Service, request.DataType].Invoke(request.TargetID, request.Parameters, results);

                // if nothing found, still send ack with closer contacts
                if (results == null || results.Count == 0)
                {
                    if (sendNoResults)
                    {
                        SendAck(packet, request, ack);
                    }

                    return;
                }

                // if a direct search
                if (request.SearchID == 0)
                {
                    foreach (byte[] value in results)
                    {
                        Network.Store.Send_StoreReq(packet.Source, packet.Tcp, new DataReq(null, request.TargetID, request.Service, request.DataType, value));
                    }

                    return;
                }

                // else send normal search results
                int totalSize = 0;

                foreach (byte[] data in results)
                {
                    if (data.Length + totalSize > 1200)
                    {
                        SendAck(packet, request, ack);

                        ack.ValueList.Clear();
                        ack.ContactList.Clear(); // dont send twice
                        totalSize = 0;
                    }

                    ack.ValueList.Add(data);
                    totalSize += data.Length;
                }

                if (totalSize > 0)
                {
                    SendAck(packet, request, ack);
                }
            }
        }
示例#2
0
        void Receive_Ping(G2ReceivedPacket packet)
        {
            Core.ServiceBandwidth[Core.DhtServiceID].InPerSec += packet.Root.Data.Length;

            Ping ping = Ping.Decode(packet);

            bool lanIP       = Utilities.IsLocalIP(packet.Source.IP);
            bool validSource = (!lanIP || LanMode && lanIP);

            // set local IP
            SetLocalIP(ping.RemoteIP, packet);


            // check loop back
            if (ping.Source != null && Local.Equals(ping.Source))
            {
                if (packet.ReceivedTcp)
                {
                    packet.Tcp.CleanClose("Loopback connection");
                }

                return;
            }

            // dont send back pong if received tunneled and no longer need to use lookup proxies
            // remote would only send tunneled ping if UseGlobalProxies published info on network
            // let our lookup address expire from remote's routing table
            if (packet.Tunneled && !UseLookupProxies)
            {
                return;
            }

            // setup pong reply
            Pong pong = new Pong();

            if (ping.Source != null)
            {
                pong.Source = GetLocalSource();
            }

            if (ping.RemoteIP != null)
            {
                pong.RemoteIP = packet.Source.IP;
            }

            if (!IsLookup && Core.Context.SignedUpdate != null && Core.Context.SignedUpdate.Loaded)
            {
                pong.Version = Core.Context.SignedUpdate.SequentialVersion;
            }


            int sentBytes = 0;

            // received tcp
            if (packet.ReceivedTcp)
            {
                if (ping.Source == null)
                {
                    packet.Tcp.SendPacket(pong);
                    return;
                }

                if (validSource)
                {
                    if (ping.Source.Firewall == FirewallType.Open)
                    {
                        Routing.Add(new DhtContact(ping.Source, packet.Source.IP));
                    }

                    // received incoming tcp means we are not firewalled
                    if (!packet.Tcp.Outbound)
                    {
                        // done here to prevent setting open for loopback tcp connection
                        Core.SetFirewallType(FirewallType.Open);
                        pong.Source.Firewall = FirewallType.Open;
                    }
                }

                // check if already connected
                if (packet.Tcp.Proxy == ProxyType.Unset && TcpControl.GetProxy(ping.Source) != null)
                {
                    packet.Tcp.CleanClose("Dupelicate Connection");
                    return;
                }

                packet.Tcp.UserID   = ping.Source.UserID;
                packet.Tcp.ClientID = ping.Source.ClientID;
                packet.Tcp.TcpPort  = ping.Source.TcpPort;
                packet.Tcp.UdpPort  = ping.Source.UdpPort;

                // if inbound connection, to our open host, and haven't checked fw yet
                if (!packet.Tcp.Outbound &&
                    ping.Source.Firewall != FirewallType.Open &&
                    !packet.Tcp.CheckedFirewall)
                {
                    TcpControl.MakeOutbound(packet.Source, ping.Source.TcpPort, "check firewall");
                    packet.Tcp.CheckedFirewall = true;
                }

                pong.Direct = true;
                sentBytes   = packet.Tcp.SendPacket(pong);

                // dont send close if proxies maxxed yet, because their id might be closer than current proxies
            }

            // ping received udp or tunneled
            else
            {
                if (validSource)
                {
                    // received udp traffic, we must be behind a NAT at least
                    if (Core.Firewall == FirewallType.Blocked && !packet.Tunneled)
                    {
                        Core.SetFirewallType(FirewallType.NAT);
                    }

                    Routing.TryAdd(packet, ping.Source);
                }

                // if received over lan, the port isn't set
                if (packet.Source.UdpPort == 0)
                {
                    packet.Source.UdpPort = ping.Source.UdpPort;
                }

                // send pong
                sentBytes = SendPacket(packet.Source, pong);
            }

            Core.ServiceBandwidth[Core.DhtServiceID].OutPerSec += sentBytes;
        }