protected void SendStatesToClients()
        {
            var states  = GetCurrentStates();
            var message = new TeleportStateSyncMessage(SpawnId, states);

            TeleportManager.Main.SendToAllClients(message);
        }
        public void SendStatesToClient(uint clientId)
        {
            var states  = GetCurrentStates();
            var message = new TeleportStateSyncMessage(this, states);

            TeleportManager.Main.SendToClients(message);
        }