static void Main(string[] args) { // Wait for the user to press ENTER before proceding. Console.WriteLine("The Server sample must be running before the client can connect."); Console.WriteLine("Press ENTER to continue..."); Console.ReadLine(); try { // Create a client that connects to 'myapp|mytopic'. using (DdeClient client = new DdeClient("myapp", "mytopic")) { // Subscribe to the Disconnected event. This event will notify the application when a conversation has been terminated. client.Disconnected += OnDisconnected; // Connect to the server. It must be running or an exception will be thrown. client.Connect(); // Synchronous Execute Operation client.Execute("mycommand", 60000); // Synchronous Poke Operation client.Poke("myitem", DateTime.Now.ToString(), 60000); // Syncronous Request Operation Console.WriteLine("Request: " + client.Request("myitem", 60000)); // Asynchronous Execute Operation client.BeginExecute("mycommand", OnExecuteComplete, client); // Asynchronous Poke Operation client.BeginPoke("myitem", Encoding.ASCII.GetBytes(DateTime.Now.ToString() + "\0"), 1, OnPokeComplete, client); // Asynchronous Request Operation client.BeginRequest("myitem", 1, OnRequestComplete, client); // Advise Loop client.StartAdvise("myitem", 1, true, 60000); client.Advise += OnAdvise; // Wait for the user to press ENTER before proceding. Console.WriteLine("Press ENTER to quit..."); Console.ReadLine(); } } catch (Exception e) { Console.WriteLine(e.ToString()); Console.WriteLine("Press ENTER to quit..."); Console.ReadLine(); } }
public void Test_Request() { using (TestServer server = new TestServer(ServiceName)) { server.Register(); server.SetData(TopicName, ItemName, 1, Encoding.ASCII.GetBytes(TestData)); using (DdeClient client = new DdeClient(ServiceName, TopicName)) { client.Connect(); byte[] data = client.Request(ItemName, 1, Timeout); Assert.AreEqual(TestData, Encoding.ASCII.GetString(data)); } } }