public void CloseAll() { selected = false; if (dummyParent) { dummyParent.CloseAll(); Destroy(dummyParent.gameObject); dummyParent = null; if (OnMenuClosed != null) { OnMenuClosed.Invoke(); } } }
public void CloseAll() { selected = false; if (dummyParent) { dummyParent.CloseAll(); Destroy(dummyParent.gameObject); dummyParent = null; laserPointer.maxReticleDistance = reticleDistance; if (OnMenuClosed != null) { OnMenuClosed.Invoke(); } } }