示例#1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        /// 
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            if (inBattle)
            {
                battle.update();
                //this.IsMouseVisible = battle.mouseVisible;
                if (battle.battleOver)
                {
                    inBattle = false;
                    manager.addBlueGold(100);
                    manager.addRedGold(100);
                    manager.returnToManage(Content);
                }
                //show victory screen
            }
            else if (mIsTitleScreenShown)
            {
                UpdateTitleScreen();
                if (manager.startBattle)
                {
                    inBattle = true;
                }
            }
            else
            {
                manager.update(Content);
                if (manager.startBattle)
                {
                    inBattle = true;
                    map.randomMap();
                    battle = new TacticalBattle(army1, army2, map, Content);
                }
            }

            base.Update(gameTime);
        }
示例#2
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);
            army1 = new List<Piece>();
            army2 = new List<Piece>();

            //Load the screen backgrounds
            mTitleScreenBackground = Content.Load<Texture2D>("Menu/TitleScreen");

            //Music
            musicTitle = Content.Load<Song>("Music/Title");

            //Play the Intro Song
            MediaPlayer.Play(musicTitle);
            /*
                army1.Add( new Pikeman("RED", Content));
                army2.Add(new Pikeman("BLUE", Content));

                army1.Add(new Knight("RED", Content));
                army2.Add( new Knight("BLUE", Content));

                army1.Add(new Swordsman("RED", Content));
                army2.Add(new Swordsman("BLUE", Content));

                army1.Add(new Archer("RED", Content));
                army2.Add(new Archer("BLUE", Content));

                army1.Add(new Nomad("RED", Content));
                army2.Add(new Nomad("BLUE", Content));

                army1.Add(new Mage("RED", Content));
                army2.Add(new Mage("BLUE", Content));

                army1.Add(new Zealot("RED", Content));
                army2.Add(new Zealot("BLUE", Content));
            */

            Tile[,] mm = new Tile[30,30];
            for (int i = 0; i < 30; i++)
                for (int j = 0; j < 30; j++)
                    mm[i,j] = new Tile("Plain", i, j);

            map = new TacMap(mm, Content);
            map.randomMap();

            battle = new TacticalBattle(army1, army2, map, Content);
            manager = new ArmyManagment(Content, army1, army2);

            // TODO: use this.Content to load your game content here
        }