public void Handle(object objData, Server_ServerClient client) { var data = (Message_ClientRequest_DBStats)objData; var dbData = DBStats.GetPlayer(data.username, data.hashedPassword); var msg = new Message_ServerResponse_DBStats() { spells = dbData }; server.messageSender.Send(msg, client); }
/// <summary> /// Register player in all tables except LoginTable from which the id were incremented /// </summary> /// <param name="id">ID of the player</param> private static void RegisterPlayerInOtherTables(int id) { DBStats.RegisterNewPlayer(id); DBOwnedSpells.RegisterNewPlayer(id); }