public override string GetProgress(bool complete) { int num = 0; foreach (MinionIdentity item in Components.MinionIdentities.Items) { Equipment equipment = item.GetEquipment(); if ((Object)equipment != (Object)null && equipment.IsSlotOccupied(equipmentSlot)) { num++; } } return(string.Format(COLONY_ACHIEVEMENTS.MISC_REQUIREMENTS.STATUS.CLOTHE_DUPES, (!complete) ? num : numToEquip, numToEquip)); }
public override bool Success() { int num = 0; foreach (MinionIdentity item in Components.MinionIdentities.Items) { Equipment equipment = item.GetEquipment(); if ((Object)equipment != (Object)null && equipment.IsSlotOccupied(equipmentSlot)) { num++; } } return(num >= numToEquip); }