public static void UpdateActions(ScreenModel ThisModel)
 {
     if (ThisModel.GetType() == typeof(Wall))
         ((Wall)ThisModel).UpdateActionString();
     if (ThisModel.GetType() == typeof(Door))
         ((Door)ThisModel).UpdateActionString();
     if (ThisModel.GetType() == typeof(Light))
         ((Light)ThisModel).UpdateActionString();
 }
 /*
 //overloads the compare to method
 public int CompareTo(object Object)
 {
     //if these are the same object (same memory reference) then return 0
     if (Object == this)
     {
         return (0);
     }
     //if not, return -1 as I don't care if it's located or not
     return (-1);
 }*/
 //to generically find a door
 public static bool FindTypeOfDoor(ScreenModel Test)
 {
     if (Test.GetType() == typeof(Door))
     {
         return (true);
     }
     else
     {
         return (false);
     }
 }