public override void Action(String Filename, ContentManager Content, List<ScreenModel> models, GraphicsDeviceManager graphics) { //displays a console using the console system class //Console.WriteLine("Here!"); ConsoleForm MainMenu = new ConsoleForm(ConsoleForm.ConsoleApp.MainMenu); MainMenu.ShowDialog(graphics); }
//only constructs this object...really bad code but I'm overriding Nick's code // forms are not working well public ForgeClass() { MyConsole = new ConsoleForm(); }