public override void Action(String Filename, ContentManager Content, List<ScreenModel> models, GraphicsDeviceManager graphics)
 {
     //displays a console using the console system class
     //Console.WriteLine("Here!");
     ConsoleForm MainMenu = new ConsoleForm(ConsoleForm.ConsoleApp.MainMenu);
     MainMenu.ShowDialog(graphics);
 }
 //only constructs this object...really bad code but I'm overriding Nick's code
 // forms are not working well
 public ForgeClass()
 {
     MyConsole = new ConsoleForm();
 }