示例#1
0
        //public static string Buff2;
        static void Main(string[] args)
        {
            // Patterns so far
            // Singleton, Factory, Flyweight, Adapter???(interface class)
            // decorator done for main character
            // need to do observer for status changes

            // Data Structure so far
            // Dictionary, List, ArrayList, Que (need one more at least)
            // maybe we can create a stack or linked list for main charcter items???
            // maybe give five potions at start, one full heal, 4 25% heals that they can access
            // they can also add to this equipment list as the defeat levels / bosses and get more eq

            // IDEAS FOR FLOW
            // use read line - give three option for user to enter
            // attack, defend(dodge), heal
            // based on there entry changes are made
            // actions from enemys should be random,
            // need to come up with random way for them to gen actions
            // speed will determin which player goes first main or enemy - simple comp
            // health, once dropped to zero, determines if you are dead or not
            // can heal but takes a turn same as attack and defend
            // attack places damage on enemy, mitigated if they choose defend
            // defend mitages attack from enemy


            // NEED TO DO
            // need to find a way in whcih they fight, maybe a array with only two indexs
            // when one slot is emptied it is filled from que ?
            // test whether hero helath end enemy health is zero?


            Hero myHero;

            // Main Character code below
            Console.WriteLine("Enter your Hero Name");
            string name = Console.ReadLine();

            Console.WriteLine("Choose your sex- m or f");
            while (true)
            {
                string sex = Console.ReadLine();
                if (sex == "m")
                {
                    myHero = new maleHero(name);
                    break;
                }
                if (sex == "f")
                {
                    myHero = new femaleHero(name);
                    break;
                }
                else
                {
                    Console.WriteLine("Invalid selection, please try again");
                }
            }
            // you can customize you hero
            // pick weapon and 2 buffs - damage speed or health
            // you can pick from spear, sword, axe or bow
            Console.WriteLine("Select Your weapon");
            Console.WriteLine("Choose from 'Sword', 'Spear', 'Axe', and 'Bow'");
            while (true)
            {
                string weapon = Console.ReadLine();
                if (weapon == "Sword")
                {
                    myHero = new Sword(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Spear")
                {
                    myHero = new Spear(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Axe")
                {
                    myHero = new Axe(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Bow")
                {
                    myHero = new Bow(myHero);
                    Weapon = weapon;
                    break;
                }
                else
                {
                    Console.WriteLine("Invalid selection, please try again");
                }
            }

            myHero.getHeroStats(myHero.Strength, myHero.Speed, myHero.Health);

            Console.WriteLine("Choose first of two buffs to add to your character");
            Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                              "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
            while (true)
            {
                string buff1 = Console.ReadLine();
                if (buff1 == "str")
                {
                    myHero = new strBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else if (buff1 == "spd")
                {
                    myHero = new spdBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else if (buff1 == "hth")
                {
                    myHero = new hthBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else
                {
                    Console.WriteLine("please make a valid selection");
                }
            }
            myHero.getHeroStats(myHero.Strength, myHero.Speed, myHero.Health);



            Console.WriteLine("Choose Second of two buffs to add to your character - can not repeat");
            Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                              "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
            while (true)
            {
                string buff2 = Console.ReadLine();
                if (buff2 == "str" && Buff1 != "str")
                {
                    myHero = new strBuff(myHero);
                    //Buff2 = buff2;
                    break;
                }
                if (buff2 == "spd" && Buff1 != "spd")
                {
                    myHero = new spdBuff(myHero);
                    //Buff2 = buff2;
                    break;
                }
                if (buff2 == "hth" && Buff1 != "hth")
                {
                    myHero = new hthBuff(myHero);
                    //Buff2 = buff2;
                    break;
                }
                else
                {
                    Console.WriteLine("please make a valid selection");
                }
            }
            myHero.getHeroStats(myHero.Strength, myHero.Speed, myHero.Health);


            // Enemy Code below

            /*
             *
             * EnemyModelFactory enemy = EnemyModelFactory.getEnemyModelFactory();
             *
             * IEnemyModel spearMan = enemy.getEnemyModel("Spear");
             * IEnemyModel axeMan = enemy.getEnemyModel("Axe");
             * IEnemyModel swordMan = enemy.getEnemyModel("Sword");
             * IEnemyModel bowMan = enemy.getEnemyModel("Bow");
             * IEnemyModel bossMan = enemy.getEnemyModel("Boss"); // 2x strong or some special ability ???
             *
             * List<Enemy> level1 = new List<Enemy>();
             * List<Enemy> level2 = new List<Enemy>();
             * List<Enemy> level3 = new List<Enemy>();
             *
             * level1.Add(new Enemy(spearMan, 0,0,0)); // 0 0 are modifers to strength, speed and health ???
             * level1.Add(new Enemy(axeMan, 0, 0, 0));
             * level1.Add(new Enemy(swordMan, 0, 0, 0));
             * level1.Add(new Enemy(bowMan, 0, 0, 0));
             * level1.Add(new Enemy(bossMan, 0, 0, 0)); // no mods for level 1
             *
             * level2.Add(new Enemy(spearMan, 1, 1, 1)); // 1x stronger
             * level2.Add(new Enemy(axeMan, 1, 1, 1));
             * level2.Add(new Enemy(swordMan, 1, 1, 1));
             * level2.Add(new Enemy(bowMan, 1, 1, 1));
             * level2.Add(new Enemy(bossMan, 1, 1, 1));
             *
             * level3.Add(new Enemy(spearMan, 2, 2, 2)); // 2x strong
             * level3.Add(new Enemy(axeMan, 2, 2, 2));
             * level3.Add(new Enemy(swordMan, 2, 2, 2));
             * level3.Add(new Enemy(bowMan, 2, 2, 2));
             * level3.Add(new Enemy(bossMan, 2, 2, 2));
             *
             * // view level enemy types
             * foreach (var item in level1)
             * {
             *  Console.WriteLine(item.enemyModel.Type);
             * }
             *
             *
             * // break levels into sub levels
             * Queue<Enemy> level1p1 = new Queue<Enemy>();
             * foreach (var item in level1)
             * {
             *  level1p1.Enqueue(item);
             * }
             *
             * // test to see if i can kill enemies
             * foreach (var item in level1p1)
             * {
             *  item.enemyModel.Health = 0;
             * }
             *
             * // if enemy is defeated remove from que ad to array list - dead bodies
             * ArrayList defeatedEnemies = new ArrayList();
             * foreach (var item in level1p1)
             * {
             *  if (item.enemyModel.Health == 0) // if their health is equal to zero then add to this
             *  {
             *      defeatedEnemies.Add(item);
             *  }
             * }
             *
             * Console.WriteLine("You have defeated this many enemies " + defeatedEnemies.Count);
             * // view all enemies defeated
             *
             *
             *
             *
             * // levae decorator part for custimazation of main character, will starts with 5 strength, health speed for example
             * // decorator will be assigned 10 points for player to distrubute
             * // enemies should be standard and can add modifiers
             *
             *
             */
        }
示例#2
0
        static void Main(string[] args)
        {
            // LIST OF ALL DATA STRUCTURES AND PATTERNS USED

            // Data Structures
            // Array List in item class used to store heros items
            // Dictionary in enemy model calss to store models of enemies
            // List in main class to store levels and act as a place for battle
            // Queue in the main class to design and structure each stage in each level
            // Stack to store and keep track of the enmies we have defeated

            // Data Patterns
            // Decorator : we used adapter in the hero creation so that the user can customize there hero the way they like,
            //pick name, sex, weapons and buffs.
            // Adapter: we used the adapter pattern in hero and enemy creation. We made interfaces for our Hero and Enemy.
            //This allowed use to set some methods to use for both and customize that attribute and those methods as we
            //saw fit.
            // Factory : We used the factory method in the creation of enemies.This allowed us to minimize the code
            //required to produce lots of different enemy types easily based on the type that is passed.
            // Singleton :  We used singleton in the enemy creation as well, to make our enemy model factory class singleton.
            //This was we can make sure that no enemies can be created without using our unique instance of
            //the enemy model factory.
            // Flyweight: We used the flyweight method in combination with our factory method to customize the enemies
            //as they are being created by the factory model.This again let us cut down on the code need to create
            //and customize all the enemies.



            Hero myHero;

            // Main Character code below
            Console.WriteLine("Enter your Hero Name");
            string name = Console.ReadLine();

            //string name = "Hero2077";
            Console.WriteLine("Choose your sex- m or f");
            while (true)
            {
                string sex = Console.ReadLine();
                //string sex = "m";
                if (sex == "m")
                {
                    myHero = new maleHero(name);
                    break;
                }
                if (sex == "f")
                {
                    myHero = new femaleHero(name);
                    break;
                }
                else
                {
                    Console.WriteLine("Invalid selection, please try again");
                    Console.WriteLine("Choose your sex- m or f");
                }
            }
            // you can customize you hero
            // pick weapon and 2 buffs - damage speed or health
            // you can pick from spear, sword, axe or bow
            Console.WriteLine("Select Your weapon");
            Console.WriteLine("Choose from 'Sword', 'Spear', 'Axe', and 'Bow'");
            while (true)
            {
                string weapon = Console.ReadLine();
                //string weapon = "Sword";
                if (weapon == "Sword")
                {
                    myHero = new Sword(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Spear")
                {
                    myHero = new Spear(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Axe")
                {
                    myHero = new Axe(myHero);
                    Weapon = weapon;
                    break;
                }
                if (weapon == "Bow")
                {
                    myHero = new Bow(myHero);
                    Weapon = weapon;
                    break;
                }
                else
                {
                    Console.WriteLine("Invalid selection, please try again");
                    Console.WriteLine("Choose from 'Sword', 'Spear', 'Axe', and 'Bow'");
                }
            }

            myHero.getHeroStats(); // show hero stats

            //***************generate the pack(itemBox) for the hero*************
            Item pack = new Item();

            pack.AddItem(myHero.WeaponType);
            pack.AddItem("Apple");
            //******************************************

            // add buffs
            Console.WriteLine("Choose first of two buffs to add to your character");
            Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                              "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
            while (true)
            {
                string buff1 = Console.ReadLine();
                //string buff1 = "str";
                if (buff1 == "str")
                {
                    myHero = new strBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else if (buff1 == "spd")
                {
                    myHero = new spdBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else if (buff1 == "hth")
                {
                    myHero = new hthBuff(myHero);
                    Buff1  = buff1;
                    break;
                }
                else
                {
                    Console.WriteLine("please make a valid selection");
                    Console.WriteLine("Choose first of two buffs to add to your character");
                    Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                                      "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
                }
            }
            myHero.getHeroStats();



            Console.WriteLine("Choose Second of two buffs to add to your character - can not repeat");
            Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                              "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
            while (true)
            {
                string buff2 = Console.ReadLine();
                //string buff2 = "hth";
                if (buff2 == "str" && Buff1 != "str")
                {
                    myHero = new strBuff(myHero);
                    break;
                }
                if (buff2 == "spd" && Buff1 != "spd")
                {
                    myHero = new spdBuff(myHero);
                    break;
                }
                if (buff2 == "hth" && Buff1 != "hth")
                {
                    myHero = new hthBuff(myHero);
                    break;
                }
                else
                {
                    Console.WriteLine("please make a valid selection");
                    Console.WriteLine("Choose Second of two buffs to add to your character - can not repeat");
                    Console.WriteLine("Choose from the below\n'Unyielding strength' (+25 str) - type str\n" +
                                      "'As Swift as the wind' (+25 spd) - type spd\n" + "'Holy Fortitute' (+25 hth) - type hth");
                }
            }
            myHero.getHeroStats();



            // Enemy Code below
            EnemyModelFactory enemy = EnemyModelFactory.getEnemyModelFactory();

            IEnemyModel spearMan = enemy.getEnemyModel("Spear");
            IEnemyModel axeMan   = enemy.getEnemyModel("Axe");
            IEnemyModel swordMan = enemy.getEnemyModel("Sword");
            IEnemyModel bowMan   = enemy.getEnemyModel("Bow");
            IEnemyModel bossMan  = enemy.getEnemyModel("Boss");


            // lists used for levels ?
            //*********************************************************************************************************
            // List - Data structure 1
            List <Enemy> level1 = new List <Enemy>();
            List <Enemy> level2 = new List <Enemy>();
            List <Enemy> level3 = new List <Enemy>();
            //***********************************************************************************************************
            // stack - data structure 2
            Stack <Enemy> deadBodies = new Stack <Enemy>();

            //***************************************************************************************************************
            // queue - data structure 3
            Queue <Enemy> level1_stage1 = new Queue <Enemy>();
            Queue <Enemy> level1_stage2 = new Queue <Enemy>();

            level1_stage1.Enqueue(new Enemy(spearMan, 1, 1, 1)); // are modifers to strength, speed and health ???
            level1_stage1.Enqueue(new Enemy(axeMan, 1, 1, 1));
            level1_stage1.Enqueue(new Enemy(swordMan, 1, 1, 1));
            level1_stage1.Enqueue(new Enemy(bowMan, 1, 1, 1));
            level1_stage1.Enqueue(new Enemy(bossMan, 1, 1, 1));

            level1_stage2.Enqueue(new Enemy(spearMan, 1, 1, 1)); // are modifers to strength, speed and health ???
            level1_stage2.Enqueue(new Enemy(axeMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(spearMan, 1, 1, 1)); // are modifers to strength, speed and health ???
            level1_stage2.Enqueue(new Enemy(axeMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(swordMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(bowMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(swordMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(bowMan, 1, 1, 1));
            level1_stage2.Enqueue(new Enemy(bossMan, 1, 1, 1));


            // add from stage to level
            foreach (var item in level1_stage1)
            {
                level1.Add(item);
            }

            bool survive = true; // test if hero survives after each battle
            int  counter = 0;    // keep track of enemies

            health       = myHero.Health;
            healthUpdate = myHero.Health;
            // used to keep track of health and updates
            string userInput;
            int    tester;

            // this will store heros health value and is used to reset it when battle is done

            // below is level 1
            Console.WriteLine("Would you like to enter level 1 stage 1? Type 'yes' or 'no'");
            userInput = Console.ReadLine();

            // trying to make sure userinput is what we expect
            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("###########################LEVEL 1 Test###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level1.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level1.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level1[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level1[i].Type);
                            tester = Battle(myHero, level1[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level1[i]); // added dead enemy to stack
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            else //if the battle is won, and hero survivedm he or she gets a reward
                            {
                                Random rd         = new Random();
                                int    rewardType = rd.Next(1, 6);
                                myHero = new Reward(myHero, rewardType); //test reward, should be random
                                myHero.getHeroStats();
                            }
                            if (counter == level1.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                foreach (var item in deadBodies)
                                {
                                    Console.WriteLine("You deafted 1 " + item.Type);
                                }
                                Console.WriteLine("You have defeated " + deadBodies.Count + " enemies");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("###########################LEVEL 1 Test###########################\n\n");
                    } while (survive == true);

                    if (counter == level1.Count)
                    {
                        survive        = true;
                        myHero.Health  = health; // resets health
                        healthConstant = health;
                        tester         = health;
                        counter        = 0;
                        Console.WriteLine("Your survived your first battle!!!");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break; // break out of while loop if level beaten
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                    //break;
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 1 stage 1? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // end of first while loop to make sure answer match with what we want



            level1.Clear();

            foreach (var item in level1_stage2)
            {
                level1.Add(item);
            }

            Console.WriteLine("Would you like to enter level 1 stage 2? Type 'yes' or 'no'");
            userInput = Console.ReadLine();


            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("###########################LEVEL 1 Test###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level1.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level1.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level1[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level1[i].Type);
                            tester = Battle(myHero, level1[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level1[i]); // added dead enemy to stack
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            else //if the battle is won, and hero survivedm he or she gets a reward
                            {
                                Random rd         = new Random();
                                int    rewardType = rd.Next(1, 5);
                                myHero = new Reward(myHero, rewardType); //test reward, should be random
                                myHero.getHeroStats();
                            }
                            if (counter == level1.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                foreach (var item in deadBodies)
                                {
                                    Console.WriteLine("You deafted 1 " + item.Type);
                                }
                                Console.WriteLine("You have defeated " + deadBodies.Count + " enemies");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("###########################LEVEL 1 Test###########################\n\n");
                    } while (survive == true);

                    if (counter == level1.Count)
                    {
                        survive        = true;
                        myHero.Health  = health + 1000; // doing health boost here - works - made it high for testing purposes
                        healthUpdate   = myHero.Health; // keeps track of update
                        healthConstant = healthUpdate;
                        tester         = health;
                        counter        = 0;
                        Console.WriteLine("Your survived your second battle!!!");
                        Console.WriteLine("Your health has been increased by 10000");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break; // break out of while loop if level beaten
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                    //break;
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 1 stage 2? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // end of first while loop to make sure answer match with what we want

            level1.Clear();



            // level 2 starts
            Queue <Enemy> level2_stage1 = new Queue <Enemy>();
            Queue <Enemy> level2_stage2 = new Queue <Enemy>();

            level2_stage1.Enqueue(new Enemy(spearMan, 2, 2, 2));
            level2_stage1.Enqueue(new Enemy(axeMan, 2, 2, 2));
            level2_stage1.Enqueue(new Enemy(swordMan, 2, 2, 2));
            level2_stage1.Enqueue(new Enemy(bowMan, 2, 2, 2));
            level2_stage1.Enqueue(new Enemy(bossMan, 2, 2, 2));

            level2_stage2.Enqueue(new Enemy(spearMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(axeMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(spearMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(axeMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(swordMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(bowMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(swordMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(bowMan, 2, 2, 2));
            level2_stage2.Enqueue(new Enemy(bossMan, 2, 2, 2));
            foreach (var item in level2_stage1)
            {
                level2.Add(item);
            }

            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("Level two created");
            Console.WriteLine("Would you like to enter level 2 stage 1? Type 'yes' or 'no'");
            userInput = Console.ReadLine();


            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("########################### LEVEL 2 ###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level2.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level2.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level2[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level2[i].Type);
                            tester = Battle(myHero, level2[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level2[i]); // added dead enemy to stack
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            else //if the battle is won, and hero survivedm he or she gets a reward
                            {
                                Random rd         = new Random();
                                int    rewardType = rd.Next(1, 5);
                                myHero = new Reward(myHero, rewardType); //test reward, should be random
                                myHero.getHeroStats();
                            }
                            if (counter == level2.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                foreach (var item in deadBodies)
                                {
                                    Console.WriteLine("You deafted 1 " + item.Type);
                                }
                                Console.WriteLine("You have defeated " + deadBodies.Count + " enemies");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("########################### LEVEL 2 ###########################\n\n");
                    } while (survive == true);

                    if (counter == level2.Count)
                    {
                        survive        = true;
                        myHero.Health  = healthUpdate; // resets health
                        tester         = healthUpdate;
                        healthConstant = healthUpdate;
                        counter        = 0;
                        Console.WriteLine("Your survived your third battle!!!");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break; // break out of while loop if level beaten
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                    //break;
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 2 stage 1? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // end of first while loop to make sure answer match with what we want

            level2.Clear();



            // level 2 statge 2
            foreach (var item in level2_stage2)
            {
                level2.Add(item);
            }

            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("Level two created");
            Console.WriteLine("Would you like to enter level 2 stage 2? Type 'yes' or 'no'");
            userInput = Console.ReadLine();

            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("########################### LEVEL 2 ###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level2.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level2.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level2[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level2[i].Type);
                            tester = Battle(myHero, level2[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level2[i]); // added dead enemy to stack
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            else //if the battle is won, and hero survivedm he or she gets a reward
                            {
                                Random rd         = new Random();
                                int    rewardType = rd.Next(1, 5);
                                myHero = new Reward(myHero, rewardType); //test reward, should be random
                                myHero.getHeroStats();
                            }
                            if (counter == level2.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                foreach (var item in deadBodies)
                                {
                                    Console.WriteLine("You deafted 1 " + item.Type);
                                }
                                Console.WriteLine("You have defeated " + deadBodies.Count + " enemies");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("########################### LEVEL 2 ###########################\n\n");
                    } while (survive == true);

                    if (counter == level2.Count)
                    {
                        survive       = true;
                        myHero.Health = healthUpdate + 10000; // made very large for testing
                        tester        = healthUpdate;
                        health        = myHero.Health;        // keep track of next update
                        userInput     = "no";
                        counter       = 0;
                        Console.WriteLine("Your survived your fourth battle!!!");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break; // break out of while loop if level beaten
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                    //break;
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 2 stage 2? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // end of first while loop to make sure answer match with what we want


            // level 3 starts
            Queue <Enemy> level3_stage1 = new Queue <Enemy>();
            Queue <Enemy> level3_stage2 = new Queue <Enemy>();

            level3_stage1.Enqueue(new Enemy(spearMan, 3, 3, 3));
            level3_stage1.Enqueue(new Enemy(axeMan, 3, 3, 3));
            level3_stage1.Enqueue(new Enemy(swordMan, 3, 3, 3));
            level3_stage1.Enqueue(new Enemy(bowMan, 3, 3, 3));
            level3_stage1.Enqueue(new Enemy(bossMan, 3, 3, 3));

            level3_stage2.Enqueue(new Enemy(spearMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(axeMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(spearMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(axeMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(swordMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(bowMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(swordMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(bowMan, 3, 3, 3));
            level3_stage2.Enqueue(new Enemy(bossMan, 3, 3, 3));
            foreach (var item in level3_stage1)
            {
                level3.Add(item);
            }

            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("Level three created");
            Console.WriteLine("Would you like to enter level 3 stage 1? Type 'yes' or 'no'");
            userInput = Console.ReadLine();

            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("########################### LEVEL 3 ###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level3.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level3.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level3[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level3[i].Type);
                            tester = Battle(myHero, level3[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level3[i]);
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            if (counter == level3.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("########################### LEVEL 3 ###########################\n\n");
                    } while (survive == true);

                    if (counter == level3.Count)
                    {
                        survive       = true;
                        myHero.Health = health;
                        tester        = health;
                        userInput     = "no";
                        counter       = 0;
                        Console.WriteLine("Your survived your fifth battle!!!");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break;
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 3 stage 1? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // while loop for answers ends here

            level3.Clear();



            // level 2 statge 2
            foreach (var item in level3_stage2)
            {
                level3.Add(item);
            }

            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("");
            Console.WriteLine("Level two created");
            Console.WriteLine("Would you like to enter level 2 stage 2? Type 'yes' or 'no'");
            userInput = Console.ReadLine();

            while (userInput != "yes" || userInput != "no") // works but now cant escape
            {
                if (userInput == "yes")
                {
                    do
                    {
                        Console.WriteLine("########################### LEVEL 3 ###########################");
                        Console.WriteLine(" ");
                        Console.WriteLine("There are " + level3.Count + " enimies in this level\n");
                        Console.WriteLine("Your heros current health is --> " + myHero.Health);

                        for (int i = 0; i < level3.Count; i++)
                        {
                            counter++;
                            Console.WriteLine("An enemy has been queued up with " + level3[i].Health + " health");
                            Console.WriteLine("Enemy type: " + level3[i].Type);
                            tester = Battle(myHero, level3[i]);
                            Console.WriteLine("Number of enimies fought --> " + counter);
                            Console.WriteLine("Your heros current health is --> " + tester);
                            Console.WriteLine("");
                            myHero.Health = tester;
                            deadBodies.Push(level3[i]);
                            if (tester <= 0)
                            {
                                survive = false;
                                Console.WriteLine("Your hero has perished :(");
                                Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                                Environment.Exit(0);
                                break;
                            }
                            if (counter == level3.Count)
                            {
                                Console.WriteLine("You defeated the stage!");
                                survive = false;
                                break;
                            }
                            Console.WriteLine("Current hero health " + myHero.Health);
                        }
                        Console.WriteLine("########################### LEVEL 3 ###########################\n\n");
                    } while (survive == true);

                    if (counter == level3.Count)
                    {
                        survive       = true;
                        myHero.Health = health;
                        tester        = health;
                        userInput     = "no";
                        counter       = 0;
                        Console.WriteLine("Your survived your sixth battle!!!");
                        Console.WriteLine("Your heros health has been restored --> " + myHero.Health);
                        break;
                    }
                }
                else if (userInput == "no")
                {
                    Console.WriteLine("Thank you for playing!");
                    Console.WriteLine("You have killed " + deadBodies.Count + " enemies");
                    Environment.Exit(0);
                }
                else
                {
                    Console.WriteLine("Would you like to enter level 3 stage 2" +
                                      "? Type 'yes' or 'no'");
                    userInput = Console.ReadLine();
                }
            } // while loop for answers ends here



            Console.WriteLine("Play again soon!");
        }