Inheritance: ISerializable
示例#1
0
        // return the a NaoSkeleton with given joints
        public NaoSkeleton getNaoSkeleton()
        {
            Joint center = hk.getJoint(JointID.HipCenter);
            NaoPosition position = new NaoPosition((float)center.x, (float)center.y, (float)center.z);

            NaoElbow LElbow = new NaoElbow(this.angles[(int)NaoJointAngle.LElbowYaw], this.angles[(int)NaoJointAngle.LElbowRoll], true);
            NaoElbow RElbow = new NaoElbow(this.angles[(int)NaoJointAngle.RElbowYaw], this.angles[(int)NaoJointAngle.RElbowRoll], false);

            NaoShoulder LShoulder = new NaoShoulder(this.angles[(int)NaoJointAngle.LShoulderPitch], this.angles[(int)NaoJointAngle.LShoulderRoll], true);
            NaoShoulder RShoulder = new NaoShoulder(this.angles[(int)NaoJointAngle.RShoulderPitch], this.angles[(int)NaoJointAngle.RShoulderRoll], false);

            NaoWrist LWrist = new NaoWrist(0);
            NaoWrist RWrist = new NaoWrist(0);

            NaoHand LHand = new NaoHand(true);
            NaoHand RHand = new NaoHand(true);

            return new NaoSkeleton(position, LShoulder, RShoulder, LWrist, RWrist, LElbow, RElbow, LHand, RHand);
        }
示例#2
0
        public NaoSkeleton(NaoPosition position,
                NaoShoulder leftShoulder, NaoShoulder rightShoulder,
                NaoWrist leftWrist, NaoWrist rightWrist,
                NaoElbow leftElbow, NaoElbow rightElbow,
                NaoHand leftHand, NaoHand rightHand)
        {
            this.isUpperBody = true;
            this.Position = position;

            this.LeftShoulder = leftShoulder;
            this.RightShoulder = rightShoulder;

            this.LeftWrist = leftWrist;
            this.RightWrist = rightWrist;

            this.LeftElbow = leftElbow;
            this.RightElbow = rightElbow;

            this.LeftHand = leftHand;
            this.RightHand = rightHand;
        }