private List <string> DecodeImage(Bitmap image, int maxResultCount, TimeSpan timeOut, bool isMosaic) { List <string> result = new List <string>(); int stride; byte[] rawImg = ImageToByteArray(image, out stride); DmtxImage dmtxImg = new DmtxImage(rawImg, image.Width, image.Height, DmtxPackOrder.DmtxPack24bppRGB); dmtxImg.RowPadBytes = stride % 3; DmtxDecode decode = new DmtxDecode(dmtxImg, 1); TimeSpan timeLeft = new TimeSpan(timeOut.Ticks); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); while (true) { if (stopWatch.Elapsed > timeOut) { break; } DmtxRegion region = decode.RegionFindNext(timeOut); if (region != null) { DmtxMessage msg = isMosaic ? decode.MosaicRegion(region, -1) : decode.MatrixRegion(region, -1); string message = Encoding.ASCII.GetString(msg.Output); message = message.Substring(0, message.IndexOf('\0')); if (!result.Contains(message)) { result.Add(message); if (result.Count >= maxResultCount) { break; } } } else { break; } } return(result); }
internal DmtxRegion(DmtxRegion src) { this._bottomAngle = src._bottomAngle; this._bottomKnown = src._bottomKnown; this._bottomLine = src._bottomLine; this._bottomLoc = src._bottomLoc; this._boundMax = src._boundMax; this._boundMin = src._boundMin; this._finalNeg = src._finalNeg; this._finalPos = src._finalPos; this._fit2raw = new DmtxMatrix3(src._fit2raw); this._flowBegin = src._flowBegin; this._jumpToNeg = src._jumpToNeg; this._jumpToPos = src._jumpToPos; this._leftAngle = src._leftAngle; this._leftKnown = src._leftKnown; this._leftLine = src._leftLine; this._leftLoc = src._leftLoc; this._locR = src._locR; this._locT = src._locT; this._mappingCols = src._mappingCols; this._mappingRows = src._mappingRows; this._offColor = src._offColor; this._onColor = src._onColor; this._polarity = src._polarity; this._raw2fit = new DmtxMatrix3(src._raw2fit); this._rightAngle = src._rightAngle; this._rightKnown = src._rightKnown; this._rightLoc = src._rightLoc; this._sizeIdx = src._sizeIdx; this._stepR = src._stepR; this._stepsTotal = src._stepsTotal; this._stepT = src._stepT; this._symbolCols = src._symbolCols; this._symbolRows = src._symbolRows; this._topAngle = src._topAngle; this._topKnown = src._topKnown; this._topLoc = src._topLoc; }