private static void createIngredients(GameContext context) { Item sorbitol = new Item { Name = "sorbitol", Type = Item.TYPE_INGREDIENT }; Item citroenzuur = new Item { Name = "citroenzuur", Type = Item.TYPE_INGREDIENT }; Item kaliumsorbaat = new Item { Name = "kaliumsorbaat", Type = Item.TYPE_INGREDIENT }; Item natriumsaccharinaat = new Item { Name = "natriumsaccharinaat", Type = Item.TYPE_INGREDIENT }; Item dextromethorfanhydrobromide = new Item { Name = "Dextromethorfanhydrobromide", Type = Item.TYPE_INGREDIENT }; ShopItem shopSorbitol = new ShopItem { Item = sorbitol, Price = 300 }; ShopItem shopCitroenzuur = new ShopItem { Item = citroenzuur, Price = 300 }; ShopItem shopKaliumsorbaat = new ShopItem { Item = kaliumsorbaat, Price = 300 }; ShopItem shopNatriumsaccharinaat = new ShopItem { Item = natriumsaccharinaat, Price = 300 }; ShopItem shopDextromethorfanhydrobromide = new ShopItem { Item = dextromethorfanhydrobromide, Price = 300 }; context.Ingredients.Add(sorbitol); context.Ingredients.Add(citroenzuur); context.Ingredients.Add(kaliumsorbaat); context.Ingredients.Add(natriumsaccharinaat); context.Ingredients.Add(dextromethorfanhydrobromide); context.ShopItems.Add(shopSorbitol); context.ShopItems.Add(shopCitroenzuur); context.ShopItems.Add(shopKaliumsorbaat); context.ShopItems.Add(shopNatriumsaccharinaat); context.ShopItems.Add(shopDextromethorfanhydrobromide); }
public static void Initialize(GameContext context) { context.Database.EnsureCreated(); if (!context.Games.Any()) { Team t1 = new Team("testTeam", 100); Inventory inventoryT1 = new Inventory(); t1.Inventory = inventoryT1; Team t2 = new Team("otherTeam", 100); Inventory inventoryT2 = new Inventory(); t2.Inventory = inventoryT2; Team t3 = new Team("newTeam", 100); Inventory inventoryT3 = new Inventory(); t3.Inventory = inventoryT3; Location l1 = new Location(51.229023, 4.404622, "MAS", 300); Location l2 = new Location(51.216968, 4.409315, "Rubenshuis", 300); Location l3 = new Location(51.222759, 4.397382, "Het Steen", 300); Game g1 = new Game(); g1.Teams.Add(t1); g1.Teams.Add(t2); g1.Teams.Add(t3); l1.Quiz = initialiseQuizMas(context); l1.subs = initialiseSubMas(context); l1.dads = initialiseDadMas(context); l1.anagrams = initialiseAnagramMas(context); l2.Quiz = initialiseQuizRuben(context); l2.subs = initialiseSubRuben(context); l2.dads = initialiseDadRuben(context); l2.anagrams = initialiseAnagramRuben(context); l3.Quiz = initialiseQuizSteen(context); l3.subs = initialiseSubSteen(context); l3.dads = initialiseDadSteen(context); l3.anagrams = initialiseAnagramSteen(context); createShopItems(context); createIngredients(context); context.Inventories.Add(inventoryT1); context.Inventories.Add(inventoryT2); context.Inventories.Add(inventoryT3); context.Teams.Add(t1); context.Teams.Add(t2); context.Teams.Add(t3); context.Locations.Add(l1); context.Locations.Add(l2); context.Locations.Add(l3); context.Games.Add(g1); } context.SaveChanges(); }