public static void PacketParsing(byte[] packet, Socket clientSocket = null) { switch (packet[0]) { case (byte)Header.Login: LoginPacket loginPacket = LoginPacket_ToStruct(packet); EventManager.Instance.ReceiveLoginPacket(loginPacket, clientSocket); break; case (byte)Header.Matching: MatchingPacket matchingPacket = MatchingPacket_ToStruct(packet); EventManager.Instance.ReceiveMatchingPacket(matchingPacket); break; case (byte)Header.Game: HandleGamePacket handleGamePacket = HandleGamePacket_ToStruct(packet); EventManager.Instance.ReceiveHandleGamePacket(handleGamePacket); break; case (byte)Header.GameMotion: IndianPokerGamePacket indianpokerGamePacket = IndianPokerGamePacket_ToStruct(packet); EventManager.Instance.ReceiveIndianPokerGamePacket(indianpokerGamePacket); break; } }
public void ReceiveMatchingPacket(MatchingPacket matchingPacket) { MatchingPacketReceivedArgs parameter = new MatchingPacketReceivedArgs(); parameter.Data = matchingPacket; MatchingPacketEvent(parameter); }
public static MatchingPacket MatchingPacket_ToStruct(byte[] packet) { MatchingPacket temp = new MatchingPacket(); object obj = (object)temp; PacketToStruct(packet, ref obj); temp = (MatchingPacket)obj; return(temp); }