//public int GetPlayerCurrentLevelMaxNEM() //{ // if ( player.starNum >= 3 ) // return 0; // int currentMaxNEM = expValuesProtoData.expValues.Find( p => p.StarRank == ( player.starNum + 1 ) ).NEMs; // return currentMaxNEM; //} /// <summary> /// If you want to use the index to get army, The return value needs to be reduced by 1 /// </summary> public int GetArmyIndexByBattleType(BattleType type) { return(player.GetArmyIndexByBattleType(type)); }